Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-03 | Merge pull request #1738 from jackmakesthings/master | Juan Linietsky | |
Updating demo engine.cfgs where name is missing | |||
2015-05-03 | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky | |
2015-05-01 | fixed bullet in 3d platformer demo | Juan Linietsky | |
2015-05-01 | -fix a bug in extra cull margin, closes #1760 | Juan Linietsky | |
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ↵ | Juan Linietsky | |
fixes #1697 | |||
2015-04-26 | missing file for bbcode demo | Juan Linietsky | |
2015-04-25 | Set name on window management demo's engine.cfg | jack | |
2015-04-25 | Set name on rich text bbcode demo's engine.cfg | jack | |
2015-04-25 | Set name on truck-town demo's engine.cfg | jack | |
2015-04-25 | Set name on isometric-light demo's engine.cfg | jack | |
2015-04-24 | -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 | Juan Linietsky | |
2015-04-21 | -Many fixes and demo for RichTexLabel | Juan Linietsky | |
-Proper ability to edit BBCode in RTL. | |||
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | |
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there. | |||
2015-04-18 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-04-18 | -renamed function to get object from instance id | Juan Linietsky | |
-added function to get list of tiles used | |||
2015-04-17 | -Added android immersive mode, fixes #303 | Juan Linietsky | |
2015-04-12 | scene switcher demo changed to reflect tutorial, fixes #1673 | Juan Linietsky | |
2015-04-12 | -Fixed screen capture for viewports, added a screen capture demo, fixes #1529 | Juan Linietsky | |
2015-04-12 | renamed scrts to scripts, fixes #1525 | Juan Linietsky | |
2015-04-03 | fix shadow issue with lights in mix mode, i think fixes #1611 | Juan Linietsky | |
2015-04-03 | Changes to Light | Juan Linietsky | |
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D | |||
2015-03-31 | Option in Android export to use 32 bits buffer. | Juan Linietsky | |
2015-03-31 | fixes for light2d in androids that do not support | Juan Linietsky | |
read depth | |||
2015-03-24 | 2D normal mapping and lighting simple demos | Juan Linietsky | |
2015-03-23 | adjust the window_management demo to the new function names | hurikhan | |
2015-03-22 | fixes to new window management API | Juan Linietsky | |
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP! | |||
2015-03-22 | Merge pull request #1487 from hurikhan/x11-window-management | Juan Linietsky | |
X11 window management | |||
2015-03-22 | Merge pull request #1331 from fry-/master | Juan Linietsky | |
Add 2D fog of war demo | |||
2015-03-22 | Merge pull request #1438 from Spooner/fix_isometric_demo | Juan Linietsky | |
Fix isometric demo | |||
2015-03-22 | minor comments | Juan Linietsky | |
2015-03-22 | drag & drop demo (GUI) | Juan Linietsky | |
2015-03-22 | gui in 3D demo now uses area for input | Juan Linietsky | |
2015-03-22 | fixes/cleans up | Juan Linietsky | |
-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world | |||
2015-03-22 | input events on Area2D is now supported | Juan Linietsky | |
also added a demo showing how this works | |||
2015-03-21 | signed distance field fonts demo | Juan Linietsky | |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky | |
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky | |
back buffer copy node and respective demo | |||
2015-03-11 | simple shader effects library for 2D | Juan Linietsky | |
ready to use in any project | |||
2015-03-10 | small optimizations to isometric light demo | Juan Linietsky | |
should work faster, and even faster if exported.. as textures have been optimized. | |||
2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky | |
-Fixes to screen space shaders. -Fixes to isometric light demo. | |||
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | |
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||
2015-03-08 | removed up, down, left, right keys from the demo. | hurikhan | |
were used before for fast multiscreen setup testing. | |||
2015-03-08 | fixing a typo in the demo | hurikhan | |
2015-03-08 | added Label_MouseGrab_KeyInfo | hurikhan | |
2015-03-08 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-02-25 | Fixed columns to have integer positions, so that they don't "jiggle" when ↵ | Bil Bas (Spooner) | |
moving the camera. | |||
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky | |
2015-02-15 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
2015-02-15 | begin new serialization framework | Juan Linietsky | |
also got rid of STL dependency on triangulator |