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2015-03-08removed up, down, left, right keys from the demo.hurikhan
were used before for fast multiscreen setup testing.
2015-03-08fixing a typo in the demohurikhan
2015-03-08added Label_MouseGrab_KeyInfohurikhan
2015-02-12cleanup + MouseGrabhurikhan
2015-01-22 * Cleanup for PRhurikhan
* Demo shows a Dialog with not implemented methods at startup
2015-01-22* observer scene for the demohurikhan
2015-01-22* fix compilation without scons experimental_wm_api=yeshurikhan
* Extended the demo with an addional MouseGrab Test
2015-01-18* multi_screen testing + bugfixeshurikhan
* ALT-TAB is working * tested on Ubuntu 14.10 Unity + LXDE * minor cleanup
2015-01-17* cleanup window state handlinghurikhan
* first attemps in handling ALT+TABa (WIP)
2015-01-17added the following methods:hurikhan
* set_minimized(bool) * bool is_minimized() * set_maximized(bool) * bool is_maximized()
2015-01-16rearrange the demohurikhan
2015-01-15WIP -- set_resizable() + is_resizable addedhurikhan
2015-01-14demo window set to resizeable (need a bugfix her)hurikhan
2015-01-14don't start demo in fullscreen modehurikhan
2015-01-14get_screen() + set_screen() addedhurikhan
2015-01-13Using Xinerama extension for getting screen infohurikhan
2015-01-13get_screen_position() addedhurikhan
2015-01-11Demo misc/window_management addedhurikhan
2014-12-191.Change interpolate_callback:p_times_in_sec argument before p_callback ↵sanikoyes
argument(more readable) 2.NodePath replace to instance_ID(can control object doe's not in scene tree) 3.Change interpolate types from Node to Object, can control more types(etc script class object) 4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-08Add missing icon.png to tween demomarynate
2014-11-13UDP FixesJuan Linietsky
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-10-03missing demo filesJuan Linietsky
2014-09-21Fixed too many little issues, check the issues closed today.Juan Linietsky
2014-08-27Update tween demosanikoyes
2014-08-25tween:sanikoyes
1、add follow/targeting support 2、update demo
2014-08-22Replace object to NodePathsanikoyes
Add time callback support Update demo
2014-08-21Add tween delay supportsanikoyes
Add tween get_runtime function Update demo for tween delay sample
2014-08-20Add tween seek/repeat supportsanikoyes
Add tween demo
2014-08-06added joysticks demoDana Olson
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky