Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-23 | Make all demo icons 8-bit/color RGB(A) | Rémi Verschelde | |
Godot does not seem to like 8-bit colormaps. Fixes #2874. | |||
2015-11-19 | Add icons to all demos that can have a meaningful one | Rémi Verschelde | |
2015-11-18 | Merge pull request #2700 from neikeq/demo_icons | Juan Linietsky | |
Added project icon to some demos | |||
2015-11-18 | Merge pull request #2642 from leezh/nrex-update | Juan Linietsky | |
Updated nrex with new features | |||
2015-11-07 | Updated RegEx demos | Zher Huei Lee | |
2015-10-29 | Added some demo icons | neikeq | |
2015-10-21 | fix icon locations in demo projects | firefly2442 | |
2015-07-24 | Made RegEx API similar to old version | Zher Huei Lee | |
2015-07-24 | Added a live-edit RegEx tester to the demos | Zher Huei Lee | |
2015-05-17 | added a built-in scene changer API, closes #1928 | Juan Linietsky | |
2015-05-06 | window_management input fix | hurikhan | |
2015-04-25 | Set name on window management demo's engine.cfg | jack | |
2015-04-18 | -renamed function to get object from instance id | Juan Linietsky | |
-added function to get list of tiles used | |||
2015-04-12 | scene switcher demo changed to reflect tutorial, fixes #1673 | Juan Linietsky | |
2015-03-23 | adjust the window_management demo to the new function names | hurikhan | |
2015-03-22 | fixes to new window management API | Juan Linietsky | |
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP! | |||
2015-03-08 | removed up, down, left, right keys from the demo. | hurikhan | |
were used before for fast multiscreen setup testing. | |||
2015-03-08 | fixing a typo in the demo | hurikhan | |
2015-03-08 | added Label_MouseGrab_KeyInfo | hurikhan | |
2015-02-12 | cleanup + MouseGrab | hurikhan | |
2015-01-22 | * Cleanup for PR | hurikhan | |
* Demo shows a Dialog with not implemented methods at startup | |||
2015-01-22 | * observer scene for the demo | hurikhan | |
2015-01-22 | * fix compilation without scons experimental_wm_api=yes | hurikhan | |
* Extended the demo with an addional MouseGrab Test | |||
2015-01-18 | * multi_screen testing + bugfixes | hurikhan | |
* ALT-TAB is working * tested on Ubuntu 14.10 Unity + LXDE * minor cleanup | |||
2015-01-17 | * cleanup window state handling | hurikhan | |
* first attemps in handling ALT+TABa (WIP) | |||
2015-01-17 | added the following methods: | hurikhan | |
* set_minimized(bool) * bool is_minimized() * set_maximized(bool) * bool is_maximized() | |||
2015-01-16 | rearrange the demo | hurikhan | |
2015-01-15 | WIP -- set_resizable() + is_resizable added | hurikhan | |
2015-01-14 | demo window set to resizeable (need a bugfix her) | hurikhan | |
2015-01-14 | don't start demo in fullscreen mode | hurikhan | |
2015-01-14 | get_screen() + set_screen() added | hurikhan | |
2015-01-13 | Using Xinerama extension for getting screen info | hurikhan | |
2015-01-13 | get_screen_position() added | hurikhan | |
2015-01-11 | Demo misc/window_management added | hurikhan | |
2014-12-19 | 1.Change interpolate_callback:p_times_in_sec argument before p_callback ↵ | sanikoyes | |
argument(more readable) 2.NodePath replace to instance_ID(can control object doe's not in scene tree) 3.Change interpolate types from Node to Object, can control more types(etc script class object) 4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it | |||
2014-12-08 | Add missing icon.png to tween demo | marynate | |
2014-11-13 | UDP Fixes | Juan Linietsky | |
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did. | |||
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
2014-10-03 | missing demo files | Juan Linietsky | |
2014-09-21 | Fixed too many little issues, check the issues closed today. | Juan Linietsky | |
2014-08-27 | Update tween demo | sanikoyes | |
2014-08-25 | tween: | sanikoyes | |
1、add follow/targeting support 2、update demo | |||
2014-08-22 | Replace object to NodePath | sanikoyes | |
Add time callback support Update demo | |||
2014-08-21 | Add tween delay support | sanikoyes | |
Add tween get_runtime function Update demo for tween delay sample | |||
2014-08-20 | Add tween seek/repeat support | sanikoyes | |
Add tween demo | |||
2014-08-06 | added joysticks demo | Dana Olson | |
2014-04-14 | -Added google play services (needed for some stuff) | Juan Linietsky | |
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |