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2015-12-09Improve code formatting and update to 2.0Rémi Verschelde
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-11-23Make all demo icons 8-bit/color RGB(A)Rémi Verschelde
Godot does not seem to like 8-bit colormaps. Fixes #2874.
2015-11-19Add icons to all demos that can have a meaningful oneRémi Verschelde
2015-11-18Merge pull request #2700 from neikeq/demo_iconsJuan Linietsky
Added project icon to some demos
2015-11-18Merge pull request #2642 from leezh/nrex-updateJuan Linietsky
Updated nrex with new features
2015-11-07Updated RegEx demosZher Huei Lee
2015-10-29Added some demo iconsneikeq
2015-10-21fix icon locations in demo projectsfirefly2442
2015-07-24Made RegEx API similar to old versionZher Huei Lee
2015-07-24Added a live-edit RegEx tester to the demosZher Huei Lee
2015-05-17added a built-in scene changer API, closes #1928Juan Linietsky
2015-05-06window_management input fixhurikhan
2015-04-25Set name on window management demo's engine.cfgjack
2015-04-18-renamed function to get object from instance idJuan Linietsky
-added function to get list of tiles used
2015-04-12scene switcher demo changed to reflect tutorial, fixes #1673Juan Linietsky
2015-03-23adjust the window_management demo to the new function nameshurikhan
2015-03-22fixes to new window management APIJuan Linietsky
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-08removed up, down, left, right keys from the demo.hurikhan
were used before for fast multiscreen setup testing.
2015-03-08fixing a typo in the demohurikhan
2015-03-08added Label_MouseGrab_KeyInfohurikhan
2015-02-12cleanup + MouseGrabhurikhan
2015-01-22 * Cleanup for PRhurikhan
* Demo shows a Dialog with not implemented methods at startup
2015-01-22* observer scene for the demohurikhan
2015-01-22* fix compilation without scons experimental_wm_api=yeshurikhan
* Extended the demo with an addional MouseGrab Test
2015-01-18* multi_screen testing + bugfixeshurikhan
* ALT-TAB is working * tested on Ubuntu 14.10 Unity + LXDE * minor cleanup
2015-01-17* cleanup window state handlinghurikhan
* first attemps in handling ALT+TABa (WIP)
2015-01-17added the following methods:hurikhan
* set_minimized(bool) * bool is_minimized() * set_maximized(bool) * bool is_maximized()
2015-01-16rearrange the demohurikhan
2015-01-15WIP -- set_resizable() + is_resizable addedhurikhan
2015-01-14demo window set to resizeable (need a bugfix her)hurikhan
2015-01-14don't start demo in fullscreen modehurikhan
2015-01-14get_screen() + set_screen() addedhurikhan
2015-01-13Using Xinerama extension for getting screen infohurikhan
2015-01-13get_screen_position() addedhurikhan
2015-01-11Demo misc/window_management addedhurikhan
2014-12-191.Change interpolate_callback:p_times_in_sec argument before p_callback ↵sanikoyes
argument(more readable) 2.NodePath replace to instance_ID(can control object doe's not in scene tree) 3.Change interpolate types from Node to Object, can control more types(etc script class object) 4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-08Add missing icon.png to tween demomarynate
2014-11-13UDP FixesJuan Linietsky
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-10-03missing demo filesJuan Linietsky
2014-09-21Fixed too many little issues, check the issues closed today.Juan Linietsky
2014-08-27Update tween demosanikoyes
2014-08-25tween:sanikoyes
1、add follow/targeting support 2、update demo
2014-08-22Replace object to NodePathsanikoyes
Add time callback support Update demo
2014-08-21Add tween delay supportsanikoyes
Add tween get_runtime function Update demo for tween delay sample
2014-08-20Add tween seek/repeat supportsanikoyes
Add tween demo
2014-08-06added joysticks demoDana Olson
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky