Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-10 | Joystick demo script cleanup | Andreas Haas | |
Removes a leftover variable and uses constants instead of magic numbers. | |||
2016-05-06 | Rotation APIs: Better exposure for degrees methods | Rémi Verschelde | |
Made public the various set/getters for rotations in degrees. For consistency, renamed the exposed method names to remove the leading underscore, and kept the old names with a deprecation warning. Fixes #4511. | |||
2016-01-26 | update joystick demo with joy_connection_changed handling | hondres | |
2016-01-06 | visual representation for joystick demo | hondres | |
2015-12-09 | Update Autoload demo | eska | |
2015-12-09 | Use get_current_scene() instead of hack | Rémi Verschelde | |
2015-12-09 | Remove systematic "Init(i)alization here" from _ready() | Rémi Verschelde | |
2015-12-09 | Use upper-cased first letter at the start of comment sentences | Rémi Verschelde | |
2015-12-09 | Improve code formatting and update to 2.0 | Rémi Verschelde | |
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos. | |||
2015-11-23 | Make all demo icons 8-bit/color RGB(A) | Rémi Verschelde | |
Godot does not seem to like 8-bit colormaps. Fixes #2874. | |||
2015-11-19 | Add icons to all demos that can have a meaningful one | Rémi Verschelde | |
2015-11-18 | Merge pull request #2700 from neikeq/demo_icons | Juan Linietsky | |
Added project icon to some demos | |||
2015-11-18 | Merge pull request #2642 from leezh/nrex-update | Juan Linietsky | |
Updated nrex with new features | |||
2015-11-07 | Updated RegEx demos | Zher Huei Lee | |
2015-10-29 | Added some demo icons | neikeq | |
2015-10-21 | fix icon locations in demo projects | firefly2442 | |
2015-07-24 | Made RegEx API similar to old version | Zher Huei Lee | |
2015-07-24 | Added a live-edit RegEx tester to the demos | Zher Huei Lee | |
2015-05-17 | added a built-in scene changer API, closes #1928 | Juan Linietsky | |
2015-05-06 | window_management input fix | hurikhan | |
2015-04-25 | Set name on window management demo's engine.cfg | jack | |
2015-04-18 | -renamed function to get object from instance id | Juan Linietsky | |
-added function to get list of tiles used | |||
2015-04-12 | scene switcher demo changed to reflect tutorial, fixes #1673 | Juan Linietsky | |
2015-03-23 | adjust the window_management demo to the new function names | hurikhan | |
2015-03-22 | fixes to new window management API | Juan Linietsky | |
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP! | |||
2015-03-08 | removed up, down, left, right keys from the demo. | hurikhan | |
were used before for fast multiscreen setup testing. | |||
2015-03-08 | fixing a typo in the demo | hurikhan | |
2015-03-08 | added Label_MouseGrab_KeyInfo | hurikhan | |
2015-02-12 | cleanup + MouseGrab | hurikhan | |
2015-01-22 | * Cleanup for PR | hurikhan | |
* Demo shows a Dialog with not implemented methods at startup | |||
2015-01-22 | * observer scene for the demo | hurikhan | |
2015-01-22 | * fix compilation without scons experimental_wm_api=yes | hurikhan | |
* Extended the demo with an addional MouseGrab Test | |||
2015-01-18 | * multi_screen testing + bugfixes | hurikhan | |
* ALT-TAB is working * tested on Ubuntu 14.10 Unity + LXDE * minor cleanup | |||
2015-01-17 | * cleanup window state handling | hurikhan | |
* first attemps in handling ALT+TABa (WIP) | |||
2015-01-17 | added the following methods: | hurikhan | |
* set_minimized(bool) * bool is_minimized() * set_maximized(bool) * bool is_maximized() | |||
2015-01-16 | rearrange the demo | hurikhan | |
2015-01-15 | WIP -- set_resizable() + is_resizable added | hurikhan | |
2015-01-14 | demo window set to resizeable (need a bugfix her) | hurikhan | |
2015-01-14 | don't start demo in fullscreen mode | hurikhan | |
2015-01-14 | get_screen() + set_screen() added | hurikhan | |
2015-01-13 | Using Xinerama extension for getting screen info | hurikhan | |
2015-01-13 | get_screen_position() added | hurikhan | |
2015-01-11 | Demo misc/window_management added | hurikhan | |
2014-12-19 | 1.Change interpolate_callback:p_times_in_sec argument before p_callback ↵ | sanikoyes | |
argument(more readable) 2.NodePath replace to instance_ID(can control object doe's not in scene tree) 3.Change interpolate types from Node to Object, can control more types(etc script class object) 4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it | |||
2014-12-08 | Add missing icon.png to tween demo | marynate | |
2014-11-13 | UDP Fixes | Juan Linietsky | |
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did. | |||
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
2014-10-03 | missing demo files | Juan Linietsky | |
2014-09-21 | Fixed too many little issues, check the issues closed today. | Juan Linietsky | |
2014-08-27 | Update tween demo | sanikoyes | |