Age | Commit message (Collapse) | Author |
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-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
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were used before for fast multiscreen setup testing.
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* Demo shows a Dialog with not implemented methods at startup
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* Extended the demo with an addional MouseGrab Test
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* ALT-TAB is working
* tested on Ubuntu 14.10 Unity + LXDE
* minor cleanup
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* first attemps in handling ALT+TABa (WIP)
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* set_minimized(bool)
* bool is_minimized()
* set_maximized(bool)
* bool is_maximized()
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argument(more readable)
2.NodePath replace to instance_ID(can control object doe's not in scene tree)
3.Change interpolate types from Node to Object, can control more types(etc script class object)
4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
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-=-=-=-=-
Curse the day I decided to port UDP code, as it ended up
being two nights of work. At least It's done now (I hope).
-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
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1、add follow/targeting support
2、update demo
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Add time callback support
Update demo
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Add tween get_runtime function
Update demo for tween delay sample
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Add tween demo
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-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
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