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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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window_management
Age
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Author
2015-12-09
Use upper-cased first letter at the start of comment sentences
Rémi Verschelde
2015-12-09
Improve code formatting and update to 2.0
Rémi Verschelde
2015-11-19
Add icons to all demos that can have a meaningful one
Rémi Verschelde
2015-10-21
fix icon locations in demo projects
firefly2442
2015-05-06
window_management input fix
hurikhan
2015-04-25
Set name on window management demo's engine.cfg
jack
2015-03-23
adjust the window_management demo to the new function names
hurikhan
2015-03-22
fixes to new window management API
Juan Linietsky
2015-03-08
removed up, down, left, right keys from the demo.
hurikhan
2015-03-08
fixing a typo in the demo
hurikhan
2015-03-08
added Label_MouseGrab_KeyInfo
hurikhan
2015-02-12
cleanup + MouseGrab
hurikhan
2015-01-22
* Cleanup for PR
hurikhan
2015-01-22
* observer scene for the demo
hurikhan
2015-01-22
* fix compilation without scons experimental_wm_api=yes
hurikhan
2015-01-18
* multi_screen testing + bugfixes
hurikhan
2015-01-17
* cleanup window state handling
hurikhan
2015-01-17
added the following methods:
hurikhan
2015-01-16
rearrange the demo
hurikhan
2015-01-15
WIP -- set_resizable() + is_resizable added
hurikhan
2015-01-14
demo window set to resizeable (need a bugfix her)
hurikhan
2015-01-14
don't start demo in fullscreen mode
hurikhan
2015-01-14
get_screen() + set_screen() added
hurikhan
2015-01-13
Using Xinerama extension for getting screen info
hurikhan
2015-01-13
get_screen_position() added
hurikhan
2015-01-11
Demo misc/window_management added
hurikhan