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2015-12-09Update Autoload demoeska
2015-12-09Use get_current_scene() instead of hackRémi Verschelde
2015-12-09Use upper-cased first letter at the start of comment sentencesRémi Verschelde
2015-12-09Improve code formatting and update to 2.0Rémi Verschelde
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-04-18-renamed function to get object from instance idJuan Linietsky
-added function to get list of tiles used
2015-04-12scene switcher demo changed to reflect tutorial, fixes #1673Juan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-10-03missing demo filesJuan Linietsky
2014-09-21Fixed too many little issues, check the issues closed today.Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky