Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-09 | Update Autoload demo | eska | |
2015-12-09 | Use get_current_scene() instead of hack | Rémi Verschelde | |
2015-12-09 | Use upper-cased first letter at the start of comment sentences | Rémi Verschelde | |
2015-12-09 | Improve code formatting and update to 2.0 | Rémi Verschelde | |
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos. | |||
2015-04-18 | -renamed function to get object from instance id | Juan Linietsky | |
-added function to get list of tiles used | |||
2015-04-12 | scene switcher demo changed to reflect tutorial, fixes #1673 | Juan Linietsky | |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
2014-10-03 | missing demo files | Juan Linietsky | |
2014-09-21 | Fixed too many little issues, check the issues closed today. | Juan Linietsky | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |