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path: root/demos/3d/shader_materials/shader_materials.scn
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2015-12-09Improve code formatting and update to 2.0RĂ©mi Verschelde
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-05-07fixes_demo3d_shaders_materials_missing_lightyg2f
add the missing animated light to the demo 3d "shaders materials"
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky