Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-03 | Removed demos | Juan Linietsky | |
they go to their own project now | |||
2015-12-09 | Remove systematic "Init(i)alization here" from _ready() | Rémi Verschelde | |
2015-12-09 | Use upper-cased first letter at the start of comment sentences | Rémi Verschelde | |
2015-12-09 | Improve code formatting and update to 2.0 | Rémi Verschelde | |
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos. | |||
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |