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path: root/demos/3d/platformer/player.gd
AgeCommit message (Collapse)Author
2015-12-09Remove systematic "Init(i)alization here" from _ready()Rémi Verschelde
2015-12-09Use upper-cased first letter at the start of comment sentencesRémi Verschelde
2015-12-09Improve code formatting and update to 2.0Rémi Verschelde
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky