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2015-08-28Properly free enemies after death in 3d platformer demo.Eric R. Monson
Previously, they stuck around as invisible physics objects. This fix is much cleaner than my previous attempts, as it uses the ability to call a function from an animation as is done in the 2d platformer demo.
2015-05-04-More strict argument type-checking, will make many bugs visible, fixes #1809Juan Linietsky
-added NOTIFICATION_INSTANCED
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky