Age | Commit message (Collapse) | Author | |
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2015-08-28 | Properly free enemies after death in 3d platformer demo. | Eric R. Monson | |
Previously, they stuck around as invisible physics objects. This fix is much cleaner than my previous attempts, as it uses the ability to call a function from an animation as is done in the 2d platformer demo. | |||
2015-05-04 | -More strict argument type-checking, will make many bugs visible, fixes #1809 | Juan Linietsky | |
-added NOTIFICATION_INSTANCED | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |