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AgeCommit message (Collapse)Author
2015-12-09Remove systematic "Init(i)alization here" from _ready()Rémi Verschelde
2015-12-09Use upper-cased first letter at the start of comment sentencesRémi Verschelde
2015-12-09Improve code formatting and update to 2.0Rémi Verschelde
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-11-23Make all demo icons 8-bit/color RGB(A)Rémi Verschelde
Godot does not seem to like 8-bit colormaps. Fixes #2874.
2015-10-29Added some demo iconsneikeq
2015-05-09particles in navmesh demo are nice againJuan Linietsky
2014-12-08Small FixesJuan Linietsky
-=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys
2014-11-19missing navmesh demo and small fixesJuan Linietsky