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2015-11-18Merge pull request #2700 from neikeq/demo_iconsJuan Linietsky
Added project icon to some demos
2015-10-29Added some demo iconsneikeq
2015-10-21fix icon locations in demo projectsfirefly2442
2015-10-17Merge pull request #2522 from ricpelo/masterJuan Linietsky
Disable filters for tilemap in 2D Platformer demo
2015-10-10Large improvements on scene packing and managementreduz
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
2015-09-24Disable filters for tilemap in 2D Platformer demoRicardo Pérez
Fixes #2452
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun!
2015-09-10HTML5 exporter ImprovementsJuan Linietsky
-Better template handling -Voice support -Stream support
2015-09-03merged some stuff for okamJuan Linietsky
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
2015-06-27more code completion improvementsJuan Linietsky
-calltip dissapears with more types of keypresses or when pressing ')' -properly looks into autoloaded scripts or nodes with another script for script functions/variables/etc.
2015-06-24added ability to define signals in scriptJuan Linietsky
closes #2175
2015-06-22Merge pull request #2080 from bojidar-bg/patch-1Juan Linietsky
Fix to #2079
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
2015-06-13Delete .fscache from fog_of_war demo, closes #2079.Bojidar Marinov
2015-06-13Resolved a merge conflict.Bojidar Marinov
2015-06-11added iconJuan Linietsky
2015-06-11new space shooter demoJuan Linietsky
ortho camera sort fix, closes #2063
2015-06-06Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: demos/2d/motion/engine.cfg
2015-06-01small fixesJuan Linietsky
2015-05-27-fix bug in animation editorJuan Linietsky
-fix crash bug in physics motion, closes #1993
2015-05-26oops, previous commit was not workingJuan Linietsky
it is working now
2015-05-26ability to run 2D physics in a threadJuan Linietsky
also, 2D physics is now thread safe too. see physics_2d/thread_model
2015-05-19more fixesJuan Linietsky
-only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939
2015-05-16-small motion demo, to better troubleshootJuan Linietsky
2015-05-12-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843Juan Linietsky
-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
2015-05-11-Updated isometric 2d demo to work using the new isometric support, fixes #1849Juan Linietsky
2015-05-10-fixed some glitches in isometric light demo, closes #1858Juan Linietsky
2015-05-10Merge pull request #1875 from Zamaroht/patch-1Juan Linietsky
Delete unused variable
2015-05-10Remove focus from restart button, fixes #1850Nicolas Laurito
Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again.
2015-05-09Deleted unused variableNicolas Laurito
Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter.
2015-05-06Delete line without functionalityNicolas Laurito
2015-05-04-More strict argument type-checking, will make many bugs visible, fixes #1809Juan Linietsky
-added NOTIFICATION_INSTANCED
2015-05-04-vec3 uniforms should now work, fixes #1773Juan Linietsky
2015-05-04Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-05-03Merge pull request #1738 from jackmakesthings/masterJuan Linietsky
Updating demo engine.cfgs where name is missing
2015-05-03improved kinematic motion, improved demos for kinematic motionJuan Linietsky
2015-05-03-Made one way collision work with 2D physics (rigidbody)Juan Linietsky
2015-04-30-fixed broken lighting in release version of godot for isometric light demo, ↵Juan Linietsky
fixes #1697
2015-04-25Set name on isometric-light demo's engine.cfgjack
2015-04-24-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724Juan Linietsky
2015-04-19-Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-17-Added android immersive mode, fixes #303Juan Linietsky
2015-04-12renamed scrts to scripts, fixes #1525Juan Linietsky
2015-04-03fix shadow issue with lights in mix mode, i think fixes #1611Juan Linietsky
2015-04-03Changes to LightJuan Linietsky
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
2015-03-31Option in Android export to use 32 bits buffer.Juan Linietsky
2015-03-31fixes for light2d in androids that do not supportJuan Linietsky
read depth
2015-03-242D normal mapping and lighting simple demosJuan Linietsky