Age | Commit message (Expand) | Author |
2015-05-10 | -fixed some glitches in isometric light demo, closes #1858 | Juan Linietsky |
2015-05-10 | Merge pull request #1875 from Zamaroht/patch-1 | Juan Linietsky |
2015-05-10 | Remove focus from restart button, fixes #1850 | Nicolas Laurito |
2015-05-09 | Deleted unused variable | Nicolas Laurito |
2015-05-06 | Delete line without functionality | Nicolas Laurito |
2015-05-04 | -More strict argument type-checking, will make many bugs visible, fixes #1809 | Juan Linietsky |
2015-05-04 | -vec3 uniforms should now work, fixes #1773 | Juan Linietsky |
2015-05-04 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-05-03 | Merge pull request #1738 from jackmakesthings/master | Juan Linietsky |
2015-05-03 | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky |
2015-05-03 | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky |
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky |
2015-04-25 | Set name on isometric-light demo's engine.cfg | jack |
2015-04-24 | -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 | Juan Linietsky |
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky |
2015-04-17 | -Added android immersive mode, fixes #303 | Juan Linietsky |
2015-04-12 | renamed scrts to scripts, fixes #1525 | Juan Linietsky |
2015-04-03 | fix shadow issue with lights in mix mode, i think fixes #1611 | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-03-31 | Option in Android export to use 32 bits buffer. | Juan Linietsky |
2015-03-31 | fixes for light2d in androids that do not support | Juan Linietsky |
2015-03-24 | 2D normal mapping and lighting simple demos | Juan Linietsky |
2015-03-22 | Merge pull request #1331 from fry-/master | Juan Linietsky |
2015-03-22 | Merge pull request #1438 from Spooner/fix_isometric_demo | Juan Linietsky |
2015-03-22 | fixes/cleans up | Juan Linietsky |
2015-03-22 | input events on Area2D is now supported | Juan Linietsky |
2015-03-21 | signed distance field fonts demo | Juan Linietsky |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky |
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky |
2015-03-11 | simple shader effects library for 2D | Juan Linietsky |
2015-03-10 | small optimizations to isometric light demo | Juan Linietsky |
2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-02-25 | Fixed columns to have integer positions, so that they don't "jiggle" when mov... | Bil Bas (Spooner) |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky |
2015-02-15 | begin new serialization framework | Juan Linietsky |
2015-02-14 | Merge pull request #1362 from not-surt/tile_map_body_mode | Juan Linietsky |
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky |
2015-02-14 | Replace body_mode property with use_kinematic flag. | Carl Olsson |
2015-02-13 | Added body mode property to TileMap to select between static and kinematic ph... | Carl Olsson |
2015-02-02 | added preview picture | fry- |
2015-02-02 | added a demo for 2D fog of war | fry- |
2015-01-17 | ignore and remove .fscache files. closes #1249 | Dana Olson |
2015-01-17 | Merge pull request #1206 from ScyDev/feature/polygonpathfinder_demo | Juan Linietsky |
2015-01-13 | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky |
2015-01-13 | - how to use PolygonPathFinder from GD Script | Lukas Sägesser |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky |
2014-11-12 | 3D Import Import & UDP | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-10-16 | -added custom metadata to physics shapes (2D only for now) | Juan Linietsky |