Age | Commit message (Expand) | Author |
2015-12-09 | Move polygon_path_finder demo to demos/3d since it uses 3D nodes | Rémi Verschelde |
2015-12-09 | Remove systematic "Init(i)alization here" from _ready() | Rémi Verschelde |
2015-12-09 | Improve code formatting | Rémi Verschelde |
2015-12-09 | Update 2D demos scenes for 2.0 format | Rémi Verschelde |
2015-11-23 | Make all demo icons 8-bit/color RGB(A) | Rémi Verschelde |
2015-11-19 | Add icons to all demos that can have a meaningful one | Rémi Verschelde |
2015-11-19 | Rename polygon_path_finder demo and add icon | Rémi Verschelde |
2015-11-18 | Merge pull request #2700 from neikeq/demo_icons | Juan Linietsky |
2015-10-29 | Added some demo icons | neikeq |
2015-10-21 | fix icon locations in demo projects | firefly2442 |
2015-10-17 | Merge pull request #2522 from ricpelo/master | Juan Linietsky |
2015-10-10 | Large improvements on scene packing and management | reduz |
2015-09-24 | Disable filters for tilemap in 2D Platformer demo | Ricardo Pérez |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-09-15 | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz |
2015-09-10 | HTML5 exporter Improvements | Juan Linietsky |
2015-09-03 | merged some stuff for okam | Juan Linietsky |
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky |
2015-06-27 | more code completion improvements | Juan Linietsky |
2015-06-24 | added ability to define signals in script | Juan Linietsky |
2015-06-22 | Merge pull request #2080 from bojidar-bg/patch-1 | Juan Linietsky |
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky |
2015-06-13 | Delete .fscache from fog_of_war demo, closes #2079. | Bojidar Marinov |
2015-06-13 | Resolved a merge conflict. | Bojidar Marinov |
2015-06-11 | added icon | Juan Linietsky |
2015-06-11 | new space shooter demo | Juan Linietsky |
2015-06-06 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-06-01 | small fixes | Juan Linietsky |
2015-05-27 | -fix bug in animation editor | Juan Linietsky |
2015-05-26 | oops, previous commit was not working | Juan Linietsky |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky |
2015-05-19 | more fixes | Juan Linietsky |
2015-05-16 | -small motion demo, to better troubleshoot | Juan Linietsky |
2015-05-12 | -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 | Juan Linietsky |
2015-05-11 | -Updated isometric 2d demo to work using the new isometric support, fixes #1849 | Juan Linietsky |
2015-05-10 | -fixed some glitches in isometric light demo, closes #1858 | Juan Linietsky |
2015-05-10 | Merge pull request #1875 from Zamaroht/patch-1 | Juan Linietsky |
2015-05-10 | Remove focus from restart button, fixes #1850 | Nicolas Laurito |
2015-05-09 | Deleted unused variable | Nicolas Laurito |
2015-05-06 | Delete line without functionality | Nicolas Laurito |
2015-05-04 | -More strict argument type-checking, will make many bugs visible, fixes #1809 | Juan Linietsky |
2015-05-04 | -vec3 uniforms should now work, fixes #1773 | Juan Linietsky |
2015-05-04 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-05-03 | Merge pull request #1738 from jackmakesthings/master | Juan Linietsky |
2015-05-03 | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky |
2015-05-03 | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky |
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky |
2015-04-25 | Set name on isometric-light demo's engine.cfg | jack |
2015-04-24 | -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 | Juan Linietsky |
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky |