Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-11 | added icon | Juan Linietsky | |
2015-06-11 | new space shooter demo | Juan Linietsky | |
ortho camera sort fix, closes #2063 | |||
2015-06-06 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: demos/2d/motion/engine.cfg | |||
2015-06-01 | small fixes | Juan Linietsky | |
2015-05-27 | -fix bug in animation editor | Juan Linietsky | |
-fix crash bug in physics motion, closes #1993 | |||
2015-05-26 | oops, previous commit was not working | Juan Linietsky | |
it is working now | |||
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-05-19 | more fixes | Juan Linietsky | |
-only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939 | |||
2015-05-16 | -small motion demo, to better troubleshoot | Juan Linietsky | |
2015-05-12 | -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 | Juan Linietsky | |
-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838 | |||
2015-05-11 | -Updated isometric 2d demo to work using the new isometric support, fixes #1849 | Juan Linietsky | |
2015-05-10 | -fixed some glitches in isometric light demo, closes #1858 | Juan Linietsky | |
2015-05-10 | Merge pull request #1875 from Zamaroht/patch-1 | Juan Linietsky | |
Delete unused variable | |||
2015-05-10 | Remove focus from restart button, fixes #1850 | Nicolas Laurito | |
Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again. | |||
2015-05-09 | Deleted unused variable | Nicolas Laurito | |
Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter. | |||
2015-05-06 | Delete line without functionality | Nicolas Laurito | |
2015-05-04 | -More strict argument type-checking, will make many bugs visible, fixes #1809 | Juan Linietsky | |
-added NOTIFICATION_INSTANCED | |||
2015-05-04 | -vec3 uniforms should now work, fixes #1773 | Juan Linietsky | |
2015-05-04 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-05-03 | Merge pull request #1738 from jackmakesthings/master | Juan Linietsky | |
Updating demo engine.cfgs where name is missing | |||
2015-05-03 | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky | |
2015-05-03 | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky | |
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ↵ | Juan Linietsky | |
fixes #1697 | |||
2015-04-25 | Set name on isometric-light demo's engine.cfg | jack | |
2015-04-24 | -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 | Juan Linietsky | |
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | |
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there. | |||
2015-04-17 | -Added android immersive mode, fixes #303 | Juan Linietsky | |
2015-04-12 | renamed scrts to scripts, fixes #1525 | Juan Linietsky | |
2015-04-03 | fix shadow issue with lights in mix mode, i think fixes #1611 | Juan Linietsky | |
2015-04-03 | Changes to Light | Juan Linietsky | |
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D | |||
2015-03-31 | Option in Android export to use 32 bits buffer. | Juan Linietsky | |
2015-03-31 | fixes for light2d in androids that do not support | Juan Linietsky | |
read depth | |||
2015-03-24 | 2D normal mapping and lighting simple demos | Juan Linietsky | |
2015-03-22 | Merge pull request #1331 from fry-/master | Juan Linietsky | |
Add 2D fog of war demo | |||
2015-03-22 | Merge pull request #1438 from Spooner/fix_isometric_demo | Juan Linietsky | |
Fix isometric demo | |||
2015-03-22 | fixes/cleans up | Juan Linietsky | |
-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world | |||
2015-03-22 | input events on Area2D is now supported | Juan Linietsky | |
also added a demo showing how this works | |||
2015-03-21 | signed distance field fonts demo | Juan Linietsky | |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky | |
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky | |
back buffer copy node and respective demo | |||
2015-03-11 | simple shader effects library for 2D | Juan Linietsky | |
ready to use in any project | |||
2015-03-10 | small optimizations to isometric light demo | Juan Linietsky | |
should work faster, and even faster if exported.. as textures have been optimized. | |||
2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky | |
-Fixes to screen space shaders. -Fixes to isometric light demo. | |||
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | |
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||
2015-02-25 | Fixed columns to have integer positions, so that they don't "jiggle" when ↵ | Bil Bas (Spooner) | |
moving the camera. | |||
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky | |
2015-02-15 | begin new serialization framework | Juan Linietsky | |
also got rid of STL dependency on triangulator | |||
2015-02-14 | Merge pull request #1362 from not-surt/tile_map_body_mode | Juan Linietsky | |
Added body mode property for TileMap as kinematic body | |||
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky | |
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | |||
2015-02-14 | Replace body_mode property with use_kinematic flag. | Carl Olsson | |
Revert 2D Platformer demo's moving platforms to sprite plus body. |