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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-05-03
-Made one way collision work with 2D physics (rigidbody)
Juan Linietsky
2015-04-30
-fixed broken lighting in release version of godot for isometric light demo, ...
Juan Linietsky
2015-04-25
Set name on isometric-light demo's engine.cfg
jack
2015-04-24
-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724
Juan Linietsky
2015-04-19
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-17
-Added android immersive mode, fixes #303
Juan Linietsky
2015-04-12
renamed scrts to scripts, fixes #1525
Juan Linietsky
2015-04-03
fix shadow issue with lights in mix mode, i think fixes #1611
Juan Linietsky
2015-04-03
Changes to Light
Juan Linietsky
2015-03-31
Option in Android export to use 32 bits buffer.
Juan Linietsky
2015-03-31
fixes for light2d in androids that do not support
Juan Linietsky
2015-03-24
2D normal mapping and lighting simple demos
Juan Linietsky
2015-03-22
Merge pull request #1331 from fry-/master
Juan Linietsky
2015-03-22
Merge pull request #1438 from Spooner/fix_isometric_demo
Juan Linietsky
2015-03-22
fixes/cleans up
Juan Linietsky
2015-03-22
input events on Area2D is now supported
Juan Linietsky
2015-03-21
signed distance field fonts demo
Juan Linietsky
2015-03-16
New option to send canvas to render buffer
Juan Linietsky
2015-03-12
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-11
simple shader effects library for 2D
Juan Linietsky
2015-03-10
small optimizations to isometric light demo
Juan Linietsky
2015-03-10
New Demo, Screen Space Shaders
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-02-25
Fixed columns to have integer positions, so that they don't "jiggle" when mov...
Bil Bas (Spooner)
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-15
begin new serialization framework
Juan Linietsky
2015-02-14
Merge pull request #1362 from not-surt/tile_map_body_mode
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-14
Replace body_mode property with use_kinematic flag.
Carl Olsson
2015-02-13
Added body mode property to TileMap to select between static and kinematic ph...
Carl Olsson
2015-02-02
added preview picture
fry-
2015-02-02
added a demo for 2D fog of war
fry-
2015-01-17
ignore and remove .fscache files. closes #1249
Dana Olson
2015-01-17
Merge pull request #1206 from ScyDev/feature/polygonpathfinder_demo
Juan Linietsky
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
- how to use PolygonPathFinder from GD Script
Lukas Sägesser
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-16
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-03
missing demo files
Juan Linietsky
2014-09-19
Fixing Issues...
Juan Linietsky
2014-09-06
Fixed comments in kinematic_char demo
Luke Picciau
2014-09-05
Fixed typo and standardised spacing
Luke Picciau
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-05-01
-Fixes to OpenSSL compilation (more)
Juan Linietsky
2014-04-28
-Added OpenSSL and HTTPS support
Juan Linietsky
2014-04-18
-Fixed viewport stretch bugs
Juan Linietsky
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