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AgeCommit message (Expand)Author
2015-05-12-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843Juan Linietsky
2015-05-11-Updated isometric 2d demo to work using the new isometric support, fixes #1849Juan Linietsky
2015-05-10-fixed some glitches in isometric light demo, closes #1858Juan Linietsky
2015-05-10Merge pull request #1875 from Zamaroht/patch-1Juan Linietsky
2015-05-10Remove focus from restart button, fixes #1850Nicolas Laurito
2015-05-09Deleted unused variableNicolas Laurito
2015-05-06Delete line without functionalityNicolas Laurito
2015-05-04-More strict argument type-checking, will make many bugs visible, fixes #1809Juan Linietsky
2015-05-04-vec3 uniforms should now work, fixes #1773Juan Linietsky
2015-05-04Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-05-03Merge pull request #1738 from jackmakesthings/masterJuan Linietsky
2015-05-03improved kinematic motion, improved demos for kinematic motionJuan Linietsky
2015-05-03-Made one way collision work with 2D physics (rigidbody)Juan Linietsky
2015-04-30-fixed broken lighting in release version of godot for isometric light demo, ...Juan Linietsky
2015-04-25Set name on isometric-light demo's engine.cfgjack
2015-04-24-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724Juan Linietsky
2015-04-19-Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky
2015-04-17-Added android immersive mode, fixes #303Juan Linietsky
2015-04-12renamed scrts to scripts, fixes #1525Juan Linietsky
2015-04-03fix shadow issue with lights in mix mode, i think fixes #1611Juan Linietsky
2015-04-03Changes to LightJuan Linietsky
2015-03-31Option in Android export to use 32 bits buffer.Juan Linietsky
2015-03-31fixes for light2d in androids that do not supportJuan Linietsky
2015-03-242D normal mapping and lighting simple demosJuan Linietsky
2015-03-22Merge pull request #1331 from fry-/masterJuan Linietsky
2015-03-22Merge pull request #1438 from Spooner/fix_isometric_demoJuan Linietsky
2015-03-22fixes/cleans upJuan Linietsky
2015-03-22input events on Area2D is now supportedJuan Linietsky
2015-03-21signed distance field fonts demoJuan Linietsky
2015-03-16New option to send canvas to render bufferJuan Linietsky
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky
2015-03-11simple shader effects library for 2DJuan Linietsky
2015-03-10small optimizations to isometric light demoJuan Linietsky
2015-03-10New Demo, Screen Space ShadersJuan Linietsky
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-02-25Fixed columns to have integer positions, so that they don't "jiggle" when mov...Bil Bas (Spooner)
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-15begin new serialization frameworkJuan Linietsky
2015-02-14Merge pull request #1362 from not-surt/tile_map_body_modeJuan Linietsky
2015-02-14New Navigation & Pathfinding support for 2DJuan Linietsky
2015-02-14Replace body_mode property with use_kinematic flag.Carl Olsson
2015-02-13Added body mode property to TileMap to select between static and kinematic ph...Carl Olsson
2015-02-02added preview picturefry-
2015-02-02added a demo for 2D fog of warfry-
2015-01-17ignore and remove .fscache files. closes #1249Dana Olson
2015-01-17Merge pull request #1206 from ScyDev/feature/polygonpathfinder_demoJuan Linietsky
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky
2015-01-13- how to use PolygonPathFinder from GD ScriptLukas Sägesser
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-11-123D Import Import & UDPJuan Linietsky