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path: root/demos/2d/screen_space_shaders
AgeCommit message (Collapse)Author
2016-04-02Port 2D demos to TSCN/TRES formatsRémi Verschelde
Part of #4196.
2016-02-27screen_shaders: convert demo images to JPGRémi Verschelde
2015-12-09Remove systematic "Init(i)alization here" from _ready()Rémi Verschelde
2015-12-09Improve code formattingRémi Verschelde
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - spaces around weak operators (+, -), no spaces around strong operators (*, /) - spaces around comparison operators and compound assignment operators - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines - comment sentences start with an upper-case letter
2015-12-09Update 2D demos scenes for 2.0 formatRémi Verschelde
2015-11-23Make all demo icons 8-bit/color RGB(A)Rémi Verschelde
Godot does not seem to like 8-bit colormaps. Fixes #2874.
2015-10-29Added some demo iconsneikeq
2015-05-19more fixesJuan Linietsky
-only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939
2015-04-12renamed scrts to scripts, fixes #1525Juan Linietsky
2015-03-10New Demo, Screen Space ShadersJuan Linietsky
-Fixes to screen space shaders. -Fixes to isometric light demo.