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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-05-09
Deleted unused variable
Nicolas Laurito
2015-05-04
-More strict argument type-checking, will make many bugs visible, fixes #1809
Juan Linietsky
2015-05-04
-vec3 uniforms should now work, fixes #1773
Juan Linietsky
2015-05-03
-Made one way collision work with 2D physics (rigidbody)
Juan Linietsky
2015-03-16
New option to send canvas to render buffer
Juan Linietsky
2015-02-14
Replace body_mode property with use_kinematic flag.
Carl Olsson
2015-02-13
Added body mode property to TileMap to select between static and kinematic ph...
Carl Olsson
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-05-01
-Fixes to OpenSSL compilation (more)
Juan Linietsky
2014-04-28
-Added OpenSSL and HTTPS support
Juan Linietsky
2014-04-18
-Fixed viewport stretch bugs
Juan Linietsky
2014-04-14
-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-02-26
-Added ATITC texture support
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky