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Godot does not seem to like 8-bit colormaps.
Fixes #2874.
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Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.
Have Fun!
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-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
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read depth
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