Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-02 | Port 2D demos to TSCN/TRES formats | Rémi Verschelde | |
Part of #4196. | |||
2015-12-09 | Update 2D demos scenes for 2.0 format | Rémi Verschelde | |
2015-11-23 | Make all demo icons 8-bit/color RGB(A) | Rémi Verschelde | |
Godot does not seem to like 8-bit colormaps. Fixes #2874. | |||
2015-10-29 | Added some demo icons | neikeq | |
2015-09-15 | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz | |
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun! | |||
2015-05-19 | more fixes | Juan Linietsky | |
-only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939 | |||
2015-04-17 | -Added android immersive mode, fixes #303 | Juan Linietsky | |
2015-03-31 | fixes for light2d in androids that do not support | Juan Linietsky | |
read depth | |||
2015-03-24 | 2D normal mapping and lighting simple demos | Juan Linietsky | |