Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-23 | Make all demo icons 8-bit/color RGB(A) | Rémi Verschelde | |
Godot does not seem to like 8-bit colormaps. Fixes #2874. | |||
2015-10-29 | Added some demo icons | neikeq | |
2015-05-10 | -fixed some glitches in isometric light demo, closes #1858 | Juan Linietsky | |
2015-05-03 | Merge pull request #1738 from jackmakesthings/master | Juan Linietsky | |
Updating demo engine.cfgs where name is missing | |||
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ↵ | Juan Linietsky | |
fixes #1697 | |||
2015-04-25 | Set name on isometric-light demo's engine.cfg | jack | |
2015-04-24 | -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 | Juan Linietsky | |
2015-03-31 | Option in Android export to use 32 bits buffer. | Juan Linietsky | |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky | |
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky | |
back buffer copy node and respective demo | |||
2015-03-10 | small optimizations to isometric light demo | Juan Linietsky | |
should work faster, and even faster if exported.. as textures have been optimized. | |||
2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky | |
-Fixes to screen space shaders. -Fixes to isometric light demo. | |||
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | |
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. |