Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-09-15 | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz | |
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun! | |||
2015-05-11 | -Updated isometric 2d demo to work using the new isometric support, fixes #1849 | Juan Linietsky | |
2015-02-25 | Fixed columns to have integer positions, so that they don't "jiggle" when ↵ | Bil Bas (Spooner) | |
moving the camera. | |||
2014-10-03 | missing demo files | Juan Linietsky | |