Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-02 | Port 2D demos to TSCN/TRES formats | Rémi Verschelde | |
Part of #4196. | |||
2015-12-09 | Remove systematic "Init(i)alization here" from _ready() | Rémi Verschelde | |
2015-12-09 | Improve code formatting | Rémi Verschelde | |
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - spaces around weak operators (+, -), no spaces around strong operators (*, /) - spaces around comparison operators and compound assignment operators - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines - comment sentences start with an upper-case letter | |||
2015-12-09 | Update 2D demos scenes for 2.0 format | Rémi Verschelde | |
2015-11-23 | Make all demo icons 8-bit/color RGB(A) | Rémi Verschelde | |
Godot does not seem to like 8-bit colormaps. Fixes #2874. | |||
2015-10-29 | Added some demo icons | neikeq | |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky | |
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. |