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path: root/demos/2d/area_input
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2015-12-09Improve code formattingRémi Verschelde
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - spaces around weak operators (+, -), no spaces around strong operators (*, /) - spaces around comparison operators and compound assignment operators - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines - comment sentences start with an upper-case letter
2015-12-09Update 2D demos scenes for 2.0 formatRémi Verschelde
2015-11-23Make all demo icons 8-bit/color RGB(A)Rémi Verschelde
Godot does not seem to like 8-bit colormaps. Fixes #2874.
2015-10-29Added some demo iconsneikeq
2015-03-22fixes/cleans upJuan Linietsky
-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world
2015-03-22input events on Area2D is now supportedJuan Linietsky
also added a demo showing how this works