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2023-03-27Fix `Array.slice()` rounding for `abs(step) != 1`Ninni Pipping
(cherry picked from commit 10f385fb792dc74ffb8be221fec88ba9ef7aaa25)
2023-03-27Fix type check for max/minNinni Pipping
(cherry picked from commit c8c43997c79b1488ca823af6c4ad4fd12f8671d4)
2023-03-27Fix Variant hashing for floatsNinni Pipping
Incorrectly hashed floats as single precision (cherry picked from commit e6a9e0cdec2c309f9201d0ab475616c51010b531)
2023-03-27Fix several clang-tidy bool literal conversion warningsbitsawer
(cherry picked from commit 1736137bc9505762fd74185a839fa100b8fd3465)
2023-03-27Fix randfn to prevent generating of nan valuesYuri Rubinsky
(cherry picked from commit d11bb866ffb1d5e0215ffc11dd6848a11976d90e)
2023-03-27Fix crash in resource loadPedro J. Estébanez
(cherry picked from commit 047671df0f6a7a300b83f36b5d6110a8165b0dfd)
2023-03-27Fix data races in startup/teardownmyaaaaaaaaa
(cherry picked from commit d337ed1c64de89ed410cfe208ea162e4cd4ae503)
2023-03-27Improve layout direction/locale automatic selection.bruvzg
(cherry picked from commit 82d7923c653b6328ba279bd4183b63b69e21edfc)
2023-03-14Modify JSON.stringify so that it doesn't create unnecessary empty lines from ↵Jakub Mateusz Marcowski
empty arrays (cherry picked from commit 0a55a320857b5ddb8ba4e3b6c096acf617f24733)
2023-03-13Document `editor/naming/scene_name_casing` settingNinni Pipping
Moved definitions of editor related project settings to `editor/register_editor_types.cpp` to make documentation work. (cherry picked from commit 3de5332fcb31ea46a692fda7b92847b162e3571d)
2023-03-13Fix crash when dumping extension API in a non-writable directoryHaoyu Qiu
(cherry picked from commit 49400e0c1c2c745942133cd63daefad82608958c)
2023-02-28Minor typo and docs URL fixesRémi Verschelde
2023-02-27Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@436c7e3d54a57189ea0ab44d05f36b7cc7ea496c
2023-02-26Remove unused `ScriptLanguage` methodsvoidedWarranties
2023-02-26Fix deadlock in cyclic resource loadPedro J. Estébanez
2023-02-25Merge pull request #73881 from vnen/max-min-only-for-numbersRémi Verschelde
Make max() and min() global functions only accept numbers
2023-02-24Core: Identity compare objects by id, not by pointersDmitrii Maganov
2023-02-24Make max() and min() global functions only accept numbersGeorge Marques
The behavior for those are not well defined for non-numeric arguments. To avoid confusion the other types are forbidden.
2023-02-23Merge pull request #73647 from RandomShaper/fix_threaded_loadRémi Verschelde
Fix threading issues in resource loading
2023-02-21Fix FileAccess last open error flag updatebitsawer
2023-02-21Merge pull request #73595 from KoBeWi/missingnoRémi Verschelde
Fix missing directories when exporting from cmd
2023-02-20Merge pull request #73422 from bruvzg/no_altRémi Verschelde
[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid conflicts with special character input.
2023-02-20Fix cases of resource load tasks not being awaitablePedro J. Estébanez
2023-02-20Fix race condition in resource loader when a load task is reusedPedro J. Estébanez
2023-02-20[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid ↵bruvzg
conflicts with special character input.
2023-02-20Implement ConditionVariablePedro J. Estébanez
2023-02-20Fix missing directories when exporting from cmdkobewi
2023-02-20BVH - fix lockguards for multithread modelawnjelly
Due to a lack of variable name, the BVH lock guards lifetimes previously did not cover the whole function call. This is fixed, and the warning message for contention is removed as multithread mode seems to be desired in production in 4.x.
2023-02-20Merge pull request #73590 from vnen/gdscript-global-scope-enumsRémi Verschelde
Make global scope enums accessible as types in GDScript
2023-02-20Merge pull request #73616 from voidedWarranties/resourcecache_thread_safeRémi Verschelde
Make `ResourceCache::get_cached_resources` thread-safe
2023-02-20Make `ResourceCache::get_cached_resources` thread-safevoidedWarranties
2023-02-19Revert `Input.get_vector()` back to checking raw strengthMichael Alexsander
2023-02-19Make global scope enums accessible as types in GDScriptGeorge Marques
Add functions to CoreConstant so enums can be properly deduced. Also add the enums in release builds to make consistent with ClassDB enums and avoid differences in script compilation between debug and release.
2023-02-19Merge pull request #73254 from j8r/fix-standard-gamepad-triggersRémi Verschelde
Fix Standard Gamepad Mapping triggers
2023-02-17Merge pull request #73460 from myaaaaaaaaa/merge-unorderedRémi Verschelde
Fix PagedArray.merge_unordered() sometimes dropping pages
2023-02-17Merge pull request #73195 from timothyqiu/weblate-commentsRémi Verschelde
Improvements and fixes based on Weblate comments
2023-02-16Fix PagedArray.merge_unordered() dropping pagesmyaaaaaaaaa
2023-02-16Restore FileAccess.close method.bruvzg
2023-02-15Add missing virtual bind for `ScriptExtension::_get_global_name`voidedWarranties
2023-02-14Merge pull request #73265 from clayjohn/tangent-octRémi Verschelde
Bias octahedral tangent y axis to avoid errors around 0
2023-02-13Bias octahedral tangent y axis to avoid errors around 0clayjohn
2023-02-13Fix Standard Gamepad Mapping triggersJulien Reichardt
2023-02-13GDScript: Fix usage of ints with typed array of floatsDmitrii Maganov
2023-02-13Change message of unknown joypad property from error to warningRicardo Subtil
2023-02-13Merge pull request #62921 from cdemirer/fix-variant-inRémi Verschelde
Fix `Variant::in()` error on invalid `evaluate`
2023-02-13Merge pull request #49469 from groud/remove_variant_operatorRémi Verschelde
Make sure Variant is not implicitely cast when using operator[]
2023-02-13Fix `Variant::in()` error on invalid `evaluate`cdemirer
2023-02-13Make sure Variant is not implicitely cast when using operator[]Gilles Roudière
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2023-02-13Improvements and fixes based on Weblate commentsHaoyu Qiu
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted". * Spell out "Animation" instead of using "Anim.". * Treat "Max" as regular word instead of writing "Max.". * Use generic "Set %s" for action name instead of a dedicated "Set target_position". * Add translator comment for: * "Inclusive" and "Self" in the profiler. * Places where it needs the context about being an editor progress label. * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation. * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal". * Fix wrong undo action name for renaming an input action. * Fix missing end quote in a shader error message. * In class reference: * Fix duplicated "if" in the description of `signf()`. * Fix mismatched example output in `String.operator %()`. * Fix typo in the description of `Decal.texture_emission`. * Unify description of `String.match()` and `StringName.match()`.
2023-02-12Merge pull request #73179 from akien-mga/sync-gamecontrollerdbRémi Verschelde
Sync controller mappings DB with SDL2 community repo