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2022-06-21Add support for saving WebP imagesAaron Franke
2022-06-21Merge pull request #62122 from reduz/implement-movie-writerRémi Verschelde
Implement a Movie Maker mode
2022-06-21Implement Running Godot as Movie Writerreduz
* Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-20Revert "Disable VRAM compression by default for small textures in Detect 3D"Juan Linietsky
2022-06-20Clean up Hash Functionsreduz
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better)
2022-06-19Merge pull request #62210 from MarcusElg/autocomplete-nosliderYuri Rubinsky
2022-06-19Allow autocompletion of "noslider" in export_rangeMarcus Elg
2022-06-19GDExtension: print error messages for different error paths during loadingJan Haller
2022-06-17Merge pull request #62156 from madmiraal/fix-61457Rémi Verschelde
Ensure AudioFrame variables l and r are always initialised
2022-06-17Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compressRémi Verschelde
Disable VRAM compression by default for small textures in Detect 3D
2022-06-17Merge pull request #61991 from bruvzg/property_shortcutRémi Verschelde
Make enum/constant binds 64-bit.
2022-06-17Ensure AudioFrame variables l and r are always initialisedMarcel Admiraal
2022-06-17Make enum/constant binds 64-bit.bruvzg
2022-06-17Audio: Expose 2D/3D panning strength parametersEllen Poe
2022-06-16Adding function key support from F17 to F35gregcsokas
OSX supports everything by default, Linux is also capable of supporting every function key, Windows as I know support only up to F24
2022-06-16Remove redundand header from `a_star.h`Yuri Rubinsky
2022-06-16Make AStar to use 64-bit logicYuri Rubinsky
2022-06-16Merge pull request #58669 from theraot/ASar2DbidirectionalRémi Verschelde
AStar2D bidirectional
2022-06-15Validate every source element separately Array::append_array()Pedro J. Estébanez
2022-06-15Merge pull request #61812 from Chaosus/fix_wrapfRémi Verschelde
2022-06-15Merge pull request #61934 from Geometror/hashfuncsRémi Verschelde
Hash function improvements
2022-06-15Hash function improvementsHendrik Brucker
2022-06-14Merge pull request #62030 from KoBeWi/SetName/GetNameRémi Verschelde
2022-06-14Change set/get binding to use StringNamekobewi
2022-06-14Add vector value linkingkobewi
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14Disable VRAM compression by default for small textures in Detect 3DHugo Locurcio
This is done to prevent reducing texture quality when it doesn't save much video memory, especially for pixel art. The size threshold can be adjusted in the project settings. To get the previous behavior where textures detected to be used in 3D had their compression mode always set to VRAM, set this to the lowest value (16).
2022-06-12Fix parameter name for String.left and String.rightHaoyu Qiu
2022-06-12Merge pull request #61949 from ↵Rémi Verschelde
touilleMan/native_extension_open_library_handle_initialization_error Fix NativeExtension::open_library return value when the undelying lib fails to initialize
2022-06-12Fix NativeExtension::open_library return value when the undelying lib fails ↵Emmanuel Leblond
to initialize
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-06-08Fix `wrapf` to correct wrap values with 0.1 steppingYuri Rubinsky
2022-06-08Fix (again) loading binary resources with float=64xutaxkamay
I had an error while importing my GLB file from 32-bit precision floating point, I guess this was forgotten while implementing 64-bit precision floating point. I'm not sure if there's any other left to do though.
2022-06-08i18n: Misc fixes translation stringsRémi Verschelde
Adds some translator comments to solve some questions raised on Weblate.
2022-06-07Merge pull request #61319 from JFonS/taa_wipRémi Verschelde
Initial TAA implementation
2022-06-07Merge pull request #41568 from dalexeev/config_file_empty_sectRémi Verschelde
Fix saving section-less keys in `ConfigFile`
2022-06-07Merge pull request #59786 from V-Sekai/ok_colorRémi Verschelde
Allow picking similar colours using OKHSL.
2022-06-07Bind vararg method flag in core constantssps1112
2022-06-07Fix saving section-less keys in `ConfigFile`Danil Alexeev
2022-06-07Merge pull request #61751 from KoBeWi/🐱‍👤Rémi Verschelde
2022-06-07Merge pull request #50349 from Calinou/array-add-some-everyRémi Verschelde
Add `any()` and `all()` methods to Array
2022-06-07Allow picking similar colours using OKHSL.K. S. Ernest (iFire) Lee
2022-06-07Add GLOBAL_DEF_INTERNAL to hide specific settingskobewi
2022-06-07Initial TAA implementationjfons
Initial TAA support based on the implementation in Spartan Engine. Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-06Merge pull request #59883 from KoBeWi/merge_thisRémi Verschelde
2022-06-06Improve architectures in OS::has_feature and make them work on MSVCAaron Franke
2022-06-06[GDExtension] Expose Variant, NodePath and StringName hash functions.bruvzg
2022-06-04Merge pull request #61669 from fire-forge/inputRémi Verschelde
Make Input `mouse_mode` and `use_accumulated_input` properties
2022-06-03Make Input mouse_mode and use_accumulated_input propertiesFireForge
2022-06-03Add array element type to `get_connected_joypads`Raul Santos
2022-06-03Add StringName explicitly to Variant::hash_compareGeorge Marques
This makes equality comparisons to StringName more performant