Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-12 | Fix Vector{2,3}i casting on Variant multiplication with numbers | George Marques | |
2020-09-11 | Add missing reference to const T Vector::get(). | Marcel Admiraal | |
2020-09-10 | Remove unused Python imports. | Marcel Admiraal | |
2020-09-09 | Implement 3D textures as import and resource format. | reduz | |
2020-09-08 | Change inequality comparison operators to use exact equality | Aaron Franke | |
2020-09-08 | Initialise Basis elements with a default Basis in the declaration. | Marcel Admiraal | |
Ensures a valid Basis is created with all constructors. | |||
2020-09-07 | Merge pull request #38308 from bruvzg/sad_security_circus | Rémi Verschelde | |
Adds PCK encryption support (using script encryption key for export). | |||
2020-09-07 | Merge pull request #38944 from Wavesonics/http-gzip | Fabio Alessandrelli | |
HttpRequest now handles gzipping response bodies | |||
2020-09-05 | Adds PCK encryption support (using script encryption key for export). | bruvzg | |
Change default encryption mode from ECB to CFB. | |||
2020-09-04 | Fixed PackedByteArray GDScript functions | Adam Brown | |
p_self._data.packed_array needs to be used instead of p_self._data._mem printline | |||
2020-09-04 | Ensure assignment operators return by reference to avoid unnecessary copies. | Marcel Admiraal | |
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg | |
2020-09-03 | Ensure header guards enclose entire header. | Marcel Admiraal | |
2020-09-03 | Merge pull request #41460 from Calinou/improve-resource-load-fail-message | Rémi Verschelde | |
Improve the resource loading error message to mention the need to import | |||
2020-09-03 | Merge pull request #40400 from Arivval/load-resourcepack-with-offset | Rémi Verschelde | |
Added PCK file loading with offset feature | |||
2020-09-02 | added load resource pack with offset feature | Yilin Ma | |
updated variables to use size_t removed line break to make code style more consistent added conditional check to return an error if offset field is used when loading a ZIP package fixed typo formatted file added commit regarding self contained exe files handled error loging for load zip file with offset spelling tweak updated conditional statement for magic check udpated error message when load Zip file with offset is called fix CI Trying to fix CI fix CI done Added error message for loading self-contained exe with offset. Updated documentation. Fix indent final fix indent Updated documentation. fix indents Updated doc based on suggestion Final fix fixed format | |||
2020-09-02 | HTTPRequest now accepts gzip | Adam Brown | |
Added request_raw to HttpRequest Added decompress_dynamic to Compression class Added decompress_dynamic to BytePoolArray Merge doc fix revert | |||
2020-09-02 | Add VariantInternal class | George Marques | |
This is used to get a direct pointer for the data inside a Variant. Added as another class instead of in Variant directly because this should only be used in special cases, so use must be explicit. | |||
2020-09-02 | Register GDScript test tools as test commands to run via command-line | Andrii Doroshenko (Xrayez) | |
2020-09-01 | Fix invalid CSV in SDL2 controller mappings DB | Rémi Verschelde | |
Follow-up to a61cae14696732fca214902161f40450dec2f9cd. | |||
2020-09-01 | Merge pull request #41669 from strank/hardcoded-op-max | Rémi Verschelde | |
Fix hard-coded OP_MAX in variant_op.cpp | |||
2020-09-01 | Merge pull request #40868 from aaronfranke/color-html-rgba | Rémi Verschelde | |
Change Color HTML conversion from ARGB to RGBA | |||
2020-09-01 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@d148c6ce4987e0cf58da8100c675eb5db8e43dfe. | |||
2020-09-01 | Fix hard-coded OP_MAX in variant_op.cpp | strank | |
2020-09-01 | Simplify html_is_valid and allow it to work with 3 and 4 hex digits | Aaron Franke | |
2020-09-01 | Change Color HTML conversion from ARGB to RGBA | Aaron Franke | |
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec. | |||
2020-08-31 | Merge pull request #41635 from jkb0o/master | Rémi Verschelde | |
Clear missed remaps on deinitialization | |||
2020-08-31 | [funexpected] clear missed remaps on deinitialization, fixes ↵ | Yakov Borevich | |
godotengine/godot#34221 | |||
2020-08-31 | Merge pull request #40955 from Calinou/test-add-expression | Rémi Verschelde | |
Add a test suite for Expression | |||
2020-08-27 | Add a test suite for Expression | Hugo Locurcio | |
This also makes the first parameter of `Expression::execute()` optional from C++. Previously, it was only optional in the scripting API. | |||
2020-08-26 | Added debugger plugin support | simpu | |
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication. | |||
2020-08-25 | Revert "Check if global class file still exists before registering it" | Rémi Verschelde | |
And revert follow-up regression fix "Remap script path when registering class." After the regression fix, the original issue is valid again so it's better to go back to the previous state. This reverts commits e264ae20d2a828201a50868b3af334a3f8c8a37c and fceb64827ea50364f34f4ba9db3910602d1911bf. | |||
2020-08-25 | Merge pull request #40443 from SkyLucilfer/PluralsSupport | Rémi Verschelde | |
Added plurals and context support to Translation | |||
2020-08-22 | Improve the resource loading error message to mention the need to import | Hugo Locurcio | |
This is a common pitfall when setting up projects in a headless environment. | |||
2020-08-21 | Fix new black style check failures in various files. | Marcel Admiraal | |
2020-08-19 | Fix warning using ERR_FAIL_INDEX on unsigned int | Rémi Verschelde | |
This method starting being used in 079ca220e14669ef7c31c399985cd2c733af15bd, which now triggers this warning from GCC 10: ``` ./core/error_macros.h:151:25: error: comparison of unsigned expression in '< 0' is always false [-Werror=type-limits] ``` | |||
2020-08-19 | Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. | SkyJJ | |
2020-08-19 | Updated Translation architecture to have TranslationPO, did some commit ↵ | SkyJJ | |
fixes and updated class Reference. | |||
2020-08-19 | Added plurals and context support to Translation | SkyJJ | |
2020-08-18 | Fixed issues with adding custom project settings and added confirmation ↵ | Eric M | |
dialog when deleting settings. | |||
2020-08-14 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributors added to AUTHORS: @hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg Thanks to all contributors and donors for making Godot possible! --- Also changes to relevant code that parses the DONORS.md to match the new tiers. | |||
2020-08-13 | Added volumetric fog effect. | Juan Linietsky | |
2020-08-11 | Merge pull request #41025 from Faless/gdscript/fix_class_name | Rémi Verschelde | |
Remap script path when registering class. | |||
2020-08-10 | Merge pull request #41043 from ShivamMukherjee/fix-variant-call | Rémi Verschelde | |
Fix Vector3i and Vector2i AXIS_* constants | |||
2020-08-10 | Rewrite ProjectSettings editor advanced options | Stijn Hinlopen | |
- New layout: advanced options hidden by default, error labels added. - Disallow adding invalid new settings, or overwriting built-in settings. | |||
2020-08-05 | Fix Vector3i and Vector2i AXIS_* constants | Vivraan | |
2020-08-04 | Remap script path when registering class. | Fabio Alessandrelli | |
Was causing `class_name`-defined scripts to not being loaded in exported games due to the remap from `*.gd` to `*.gdc`/`*.gde`. | |||
2020-07-31 | Fixes issue with LocalVector remove function | Andrea Catania | |
2020-07-28 | Check if global class file still exists before registering it | Wilson E. Alvarez | |
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke | |