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2017-07-17Merge pull request #9634 from vnen/gzip-compressionRémi Verschelde
Add GZIP compression support
2017-07-16Added a simpler/faster way to bind script languages instance wrappers to GodotJuan Linietsky
2017-07-16Bindings: Fix Object::get_meta return type.Andreas Haas
The method was shown as void in the docs.
2017-07-15-Fix for multiple reflection probes causing issues.Juan Linietsky
-Fix for positional sound corruption to avoid making people deaf.
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
2017-07-13Add GZIP compression supportGeorge Marques
- Fix a wrong call in PoolByteArray::compress
2017-07-12Ignore fuzzy translationsPoommetee Ketson
2017-07-11Merge pull request #9366 from GodotExplorer/pr-ime-position-flow-cursorRémi Verschelde
IME window follow the input cursor.
2017-07-11Merge pull request #9607 from Noshyaar/astarRémi Verschelde
AStar: add bool has_point(id)
2017-07-11Merge pull request #9602 from ducdetronquito/masterRémi Verschelde
[#7212] Fixed missing 'Variant' return values in documentation.
2017-07-11AStar: add bool has_point(id)Poommetee Ketson
2017-07-11[#7212] Fixed missing 'Variant' return values in documentation.ducdetronquito
2017-07-11IME window follow the input cursor.geequlim
Abstruct set_ime_position to OS class. Update ime position for LineEdit and TextEdit.
2017-07-11Include Git hash in the enginePoommetee Ketson
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-07-07[#9292] Renamed Image.put_pixel() to set_pixel().ducdetronquito
2017-07-05Merge pull request #8943 from RandomShaper/fix-error-handlingRémi Verschelde
Implement well-defined handling of unrecoverable errors
2017-07-05Implement well-defined handling of unrecoverable errorsPedro J. Estébanez
Plus the addition of some convenience CRASH_* error macros. Plus transient avoidance of the flood of warnings emitted by Clang when checking 'this' for NULL. Plus explanation about the do-while(0) loop in some error macros.
2017-07-04Implemented environment arrays for skybox reflection and roughness, quality ↵Juan Linietsky
increase is enormous.
2017-07-03Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snapRémi Verschelde
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
-Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-28Reworked translation systemJuan Linietsky
-Label and Button reload translation on the fly -Resources are loaded and reload depending on locale
2017-06-27Merge pull request #9195 from kubecz3k/obj-incoming-connectionsRémi Verschelde
Ability to get a list of signals that are targeting given object
2017-06-25-Added folding to property editor, persistent on objects it editsJuan Linietsky
-Some changes to tree to support this properly
2017-06-25Fix crash with String copy from with NULL string parametergeequlim
2017-06-25Merge pull request #9334 from Noshyaar/pr-genhRémi Verschelde
BuildSystem: generated files have .gen.extension
2017-06-25Merge pull request #9348 from bojidar-bg/9299-save-device-idsRémi Verschelde
Make the InputEvent device property get saved
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-24Merge pull request #8783 from bojidar-bg/fix-range-loop-typeRémi Verschelde
Fix for..in range() resulting in floats instead of ints
2017-06-24Added 'blit_rect_mask' for 3.0 toodumitru-stama
2017-06-24Make the InputEvent device property get savedBojidar Marinov
Fixes #9299
2017-06-23Remove methods from code completion which are already exposed by properties, ↵Juan Linietsky
makes completion cleaner and more close to the documentation.
2017-06-23Image: Fix wrong method DEFVALIgnacio Etcheverry
2017-06-22Fix shortcuts, make them visible again and work.Juan Linietsky
2017-06-22Reimplement for..in range() so that it always results in intsBojidar Marinov
Fixes #8278, fixup of bfef8de1bc4f7a7b9617a7b181881129033a0b0e
2017-06-20fixed ptrcall cast for const Ref<T>Karroffel
Some methods require a const Ref<T> argument, the ptrcall method wrappers cast `void *` to the apropriate types. The problem is that there is no `Ref(const T *)` constructor, but since Ref modifies the refcount of a Reference anyway there's no point in a const version. The problem is that with a `const T *` constructor call, the argument gets converted to Variant first and loses all the reference information, resulting in a null reference as the argument to the constructor.
2017-06-19Fixed a string class bugdumitru-stama
2017-06-19Merge pull request #8870 from tagcup/pathfollowThomas Herzog
Fix PathFollow rotations.
2017-06-19Merge pull request #9274 from vnen/compress-functionsThomas Herzog
Expose compression functions to GDScript
2017-06-19Add compression support for File objectGeorge Marques
2017-06-19Add basic compression functions to PoolBaseArrayGeorge Marques
2017-06-18Added two new methods to 3.0 'blend_rect_mask' and 'fill'd
2017-06-17Add normalmap support for drawing in all low level primitives. Only added ↵Juan Linietsky
support in Sprite so far.
2017-06-16Merge pull request #9231 from dumitru-stama/constimgGeorge Marques
Fixed a bug in get_pixel not being const
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16Fixed a bug in get_pixel not being constdumitru.stama
2017-06-16Merge pull request #9201 from vnen/rename-extensionsRémi Verschelde
Rename Godot-specific resource extensions
2017-06-16Fixed memory leaksMarc Gilleron
- PoolVector leak - mesh_remove_surface leak
2017-06-15Rename Godot-specific resource extensionsGeorge Marques