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2018-04-08Merge pull request #17227 from Faless/multiplayer_apiJuan Linietsky
[RFC] MultiplayerAPI refactor
2018-04-08Merge pull request #17232 from playster000/masterJuan Linietsky
enhance mipmaps, non power of 2 textures
2018-04-08Merge pull request #17382 from bojidar-bg/13971-path-array-unsavedJuan Linietsky
Duplicate Arrays and Dictionaries when instancing scene in editor
2018-04-08Merge pull request #17967 from Nibodhika/all-device-modeJuan Linietsky
Allows to map an action to all devices.
2018-04-07Allows to map an action to all devices.Nibodhika
This is accomplished by setting a special value (-1) to the device variable in the InputEvent that's being used to compare with the one received from the OS. This special value is invalid for a regular input, so it should be safe. Implements #17942
2018-04-07Merge pull request #17583 from RandomShaper/enhance-uri-utilsJuan Linietsky
Enhance uri utils
2018-04-07Merge pull request #17636 from rainerdeyke/fix_issue_17585Juan Linietsky
Fixes moving files causes scene corruption
2018-04-06Fixed signal input variable nameAndrea Catania
2018-04-05Fix buggy percent-encodingPedro J. Estébanez
Fixes #17875.
2018-04-05Merge pull request #17827 from bruvzg/macos_shortcut_key_remapping_fixRémi Verschelde
[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts.
2018-04-03Merge pull request #17847 from Faless/lws_updateRémi Verschelde
LWS v2.4.2, mbedTLS v2.8.0, Websocket SSL support
2018-04-03Ctrl+Clicking a enum now scrolls down to it in the docs.Felix Yang
2018-04-03Generalize SSL cert reading from fileFabio Alessandrelli
2018-03-28[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts.bruvzg
2018-03-27Enhance HTTPClient.query_string_from_dict()Pedro J. Estébanez
2018-03-27Unify http- and percent- encode/decodePedro J. Estébanez
There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative). This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
2018-03-24Fixes scene corruption when updating dependencies.Rainer Deyke
This commit fixes issue #17585: renaming/moving resources can corrupt scene files. The corruption was caused by 'ResourceFormatLoaderBinary::rename_dependencies' updating the file format version field of the affected scene file to the latest version without actually updating the content of the file to that version, resulting in a file whose content does not match its file format version field. The fix preserves the file format version field and the engine version fields when renaming dependencies.
2018-03-22Fix for clang warning at distance_toMarcelo Fernandez
2018-03-22Fix several in-class initialization clang warningMarcelo Fernandez
2018-03-21Merge pull request #17653 from eska014/rwlock-dummyRémi Verschelde
Add RWLockDummy for NO_THREADS builds
2018-03-20Add RWLockDummy for NO_THREADS buildsLeon Krause
2018-03-18Fix listing files inside directory in pack filePedro J. Estébanez
When adding a directory path to the inventory of the pack, an empty file name was being added to the file list. That made `Directory.get_ntext()` signal end-of-list too early so that files in a subdirectory were missed. Fixes #15801. Helps with #16798.
2018-03-16Merge pull request #16947 from Faless/ui_actionsFabio Alessandrelli
GUI elements ui_action usage, improvements
2018-03-15Merge pull request #17237 from RandomShaper/fix-ssl-handshakeFabio Alessandrelli
Fix HTTPClient SNI support when verify is off
2018-03-15Merge pull request #17376 from marcelofg55/file_get_pathHein-Pieter van Braam
Added File.get_path and File.get_path_absolute functions
2018-03-15Merge pull request #17407 from poke1024/fix-hsv-mismatchHein-Pieter van Braam
Fix mismatch between Color.h and Color.from_hsv()
2018-03-15Merge pull request #17388 from Hinsbart/mono_class_nameRémi Verschelde
Mono: Avoid invalid class names.
2018-03-15Mono: Avoid invalid class names.Andreas Haas
Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483
2018-03-14Fix mismatch between Color.h and Color.from_hsv()Bernhard Liebl
2018-03-13Merge pull request #17486 from bojidar-bg/x-fix-clang-negation-warnRémi Verschelde
Fix a potential bug hinted by clang
2018-03-13Duplicate Arrays and Dictionaries when instancing scene in editorBojidar Marinov
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate Fixes #13971
2018-03-13Fix a potential bug hinted by clangBojidar Marinov
2018-03-13Added File.get_path and File.get_path_absolute functionsMarcelo Fernandez
2018-03-13Merge pull request #17254 from Chaosus/updatewrapRémi Verschelde
Update wrap functions
2018-03-13Merge pull request #17257 from and3rson/masterRémi Verschelde
Fix garbage in string padding.
2018-03-13Merge pull request #17311 from marcelofg55/export_err_checksRémi Verschelde
Improved error checking at EditorExportPlatformPC::export_project
2018-03-13Merge pull request #17440 from viktor-ferenczi/issue-5042Rémi Verschelde
Properly closing all files in Python build code
2018-03-13Merge pull request #17319 from eska014/polyclipper-toolsonlyRémi Verschelde
Build polygon clipper only in tools builds
2018-03-12Fix non working action names containing whitespacesrobfram
Now the action name is quoted if it contains spaces. Also, quotation mark (") is added to the forbidden character list for action names, as it was also a bug. Fix #17322
2018-03-11Properly closing all files in Python codeViktor Ferenczi
2018-03-08Merge pull request #16485 from poke1024/vector2-crossRémi Verschelde
Bring back Vector2.cross()
2018-03-07Bring back Vector2.cross()Bernhard Liebl
2018-03-07Reinstate WebGL 1.0 driver in HTML5 platformLeon Krause
2018-03-06Build polygon clipper only in tools buildsLeon Krause
2018-03-06Improved error checking at EditorExportPlatformPC::export_projectMarcelo Fernandez
2018-03-06Update wrap functionsChaosus
2018-03-04Fix garbage in string padding.Andrew Dunai
2018-03-04Clean and expose get_audio/video_driver_* funcs on OS classMarcelo Fernandez
2018-03-04Fix wrong SSL handshakePedro J. Estébanez
The name of the remote host is passed to mbed TLS in all cases so the client hello message is correctly formed.
2018-03-03enhance mipmapsMavropoulos Ioannis