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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2023-01-06
Merge pull request #64253 from heppocogne/Fix-native-enum-release-1
Rémi Verschelde
2023-01-06
Merge pull request #70547 from TokageItLab/pingpong-wrap
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-03
Merge pull request #67694 from aaronfranke/its-time
Rémi Verschelde
2023-01-03
Merge pull request #70482 from bruvzg/ios_pencil
Rémi Verschelde
2023-01-03
Merge pull request #70702 from vnen/gdscript-error-on-assign-void
Rémi Verschelde
2023-01-02
Merge pull request #67853 from Zylann/fix_lods_with_doubles
Clay John
2023-01-01
Optimize `wrapf` function a bit
Yuri Rubinsky
2022-12-30
GDScript: Error when assigning return value of void function
George Marques
2022-12-30
Register native base class name of enum types when release build
heppocogne
2022-12-26
Remove duplicate Month and Weekday enums
Aaron Franke
2022-12-25
Fix pingpong with loop wrap is not working
Silc Renew
2022-12-24
Divide `AStarGrid2D::default_heuristic` into two different heuristics
Yuri Rubinsky
2022-12-23
[iOS] Add Apple Pencil pressure and tilt support.
bruvzg
2022-12-21
Merge pull request #62029 from Maran23/optional-default-value-project-settings
Rémi Verschelde
2022-12-21
Added the possibility to define a default value in ProjectSettings.get_settin...
Marius Hanl
2022-12-21
Merge pull request #70403 from rburing/fix_edge_map_capacity
Rémi Verschelde
2022-12-21
Merge pull request #70355 from Chaosus/gds_fix_loops
Rémi Verschelde
2022-12-21
Fix edge map capacity in convex hull computer
Ricardo Buring
2022-12-21
Fix crashed when compressing empty image data.
stmSi
2022-12-21
Merge pull request #70350 from Chaosus/stringname_operator
Rémi Verschelde
2022-12-20
Add `get_point_position` method to `AStarGrid2D`
Yuri Rubinsky
2022-12-20
Fix empty zero assigners for the variant types
Yuri Rubinsky
2022-12-20
Add missing != operator to `StringName`
Yuri Rubinsky
2022-12-20
Merge pull request #70339 from Chaosus/astargrid2d_weight_scale
Rémi Verschelde
2022-12-20
Merge pull request #65376 from reduz/astc-support
Rémi Verschelde
2022-12-20
Implement basic ASTC support
Juan Linietsky
2022-12-20
Restore weight scale for `AStarGrid2D` (partially)
Yuri Rubinsky
2022-12-19
Merge pull request #65990 from touilleMan/gdextension-expose-builtins-members...
Rémi Verschelde
2022-12-17
Remove Disable Touch debug project setting
Hugo Locurcio
2022-12-16
Merge pull request #70116 from Calinou/vibrate-handheld-silence-warning
Rémi Verschelde
2022-12-16
Fix String::word_wrap() for long words
Haoyu Qiu
2022-12-16
Silence `Input.vibrate_handheld()` warning as it's already documented
Hugo Locurcio
2022-12-15
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
bruvzg
2022-12-15
Fix "p_zfar" to "p_znear" in Projection.create_orthogonal
Hei
2022-12-15
Expose in builtins' members internal type & size (on top of offset) in extens...
Emmanuel Leblond
2022-12-15
Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
Rémi Verschelde
2022-12-14
Extension header: amend const correctness of `p_args` parameters
Jan Haller
2022-12-13
Improve logic around using Ref<T> with GDExtension virtual functions
Bastiaan Olij
2022-12-12
VariantParser make readahead optional
lawnjelly
2022-12-12
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2022-12-12
Add default, zeroing constructor to BitField
Pedro J. Estébanez
2022-12-12
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rémi Verschelde
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-11
Merge pull request #69538 from mihe/feature-tag-double
Rémi Verschelde
2022-12-09
Merge pull request #68747 from rune-scape/rune-stringname-unification
Rémi Verschelde
2022-12-09
Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signal
Rémi Verschelde
2022-12-08
Fix unable to disconnect signal in Editor once created
Micky
2022-12-07
Fix `ResourceLoader::thread_load_tasks` crash
Adam Scott
2022-12-07
Add feature tags to signify engine float precision
Mikael Hermansson
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