Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-06 | Merge pull request #14326 from RandomShaper/fix-chmod-error | Rémi Verschelde | |
Fix Windows-to-Linux export error | |||
2017-12-06 | Created internal usage flag to remove non editor properties from doc, closes ↵ | Juan Linietsky | |
#13334 | |||
2017-12-06 | Fix Windows-to-Linux export error | Pedro J. Estébanez | |
Now chmod() returns ERR_UNAVAILABLE by default, to signal the caller the problem is lack of support instead of a failed operation. | |||
2017-12-05 | Improve slang, especially in user-visible parts | Unknown | |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | |
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D) | |||
2017-12-03 | Forgot to apply oversampling to Y | Bastiaan Olij | |
2017-11-30 | Changed the dynamic library open function to allow setting the path of the ↵ | Juan Linietsky | |
library to open extra libraries. | |||
2017-11-28 | disable caching for targets using helper functions | Rhody Lugo | |
2017-11-28 | use the same cache for all branches for appveyor | Rhody Lugo | |
2017-11-27 | Fix javascript build after bc2e8d99 | Rémi Verschelde | |
2017-11-26 | Allow customizing user:// path (folder in OS::get_data_path()) | Rémi Verschelde | |
This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236. | |||
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-24 | Core: Bind InputEventGesture events. | Andreas Haas | |
2017-11-24 | Merge pull request #13244 from bojidar-bg/13243-get-static-indexed | Rémi Verschelde | |
Fix a crash in get_static_property_type_indexed | |||
2017-11-24 | Fix a crash in get_static_property_type_indexed | Bojidar Marinov | |
Fixes #13243 | |||
2017-11-23 | reduce static memory usage | dragmz | |
fixes #13217 | |||
2017-11-22 | Modified low processor sleep to 8000 and made it customizable (should be ↵ | Juan Linietsky | |
customizable for editor too) | |||
2017-11-22 | Merge pull request #13143 from willnationsdev/list-insert-before-after-fix | Rémi Verschelde | |
Fixes List<T>::insert_before/after | |||
2017-11-22 | Merge pull request #13178 from bojidar-bg/13174-tween-fix | Rémi Verschelde | |
Make tween able to be used as before (without the need for ":...") | |||
2017-11-22 | i18n: Add support for Serbin (Cyrillic) locale | Rémi Verschelde | |
[ci skip] | |||
2017-11-22 | Make tween able to be used as before (without the need for ":...") | Bojidar Marinov | |
Fixes #13174 | |||
2017-11-22 | Merge pull request #13176 from bojidar-bg/allow-subproperty-set | Juan Linietsky | |
Fix combatibility with older .scn files | |||
2017-11-22 | Fix combatibility with older .scn files | Bojidar Marinov | |
2017-11-22 | Merge pull request #12371 from donkeybonks/color-lighten-darken | Rémi Verschelde | |
Add Color.lighten and Color.darken (like LESS.css or SASS) #2 | |||
2017-11-22 | Merge pull request #13151 from akien-mga/basis-vector3-constructor | Rémi Verschelde | |
Properly implement Basis constructor using Vector3 of Euler angles | |||
2017-11-21 | Merge pull request #13130 from endragor/gdnative-android-export | Rémi Verschelde | |
Proper GDNative export on Android | |||
2017-11-21 | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde | |
Allow for getting/setting "dotted" properties of objects | |||
2017-11-21 | Properly implement Basis constructor using Vector3 of Euler angles | Rémi Verschelde | |
Fixes #13104. | |||
2017-11-21 | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | |
Performance is around the same as using pure set() through GDScript. | |||
2017-11-21 | Merge pull request #11895 from m4nu3lf/rendering/separate_thread | Juan Linietsky | |
Restore rendering on a separate thread | |||
2017-11-21 | Merge pull request #11933 from cxong/master | Juan Linietsky | |
Use "Command" instead of "Meta" for macOS (#1619) | |||
2017-11-21 | Fixes List<T>::insert_before/after | Will Nations | |
2017-11-21 | Proper GDNative export on Android | Ruslan Mustakov | |
2017-11-21 | Merge pull request #13133 from endragor/resurrect-file-logging | Rémi Verschelde | |
Return and repair file logging | |||
2017-11-21 | Merge pull request #12590 from poke1024/bsearch | Rémi Verschelde | |
Add bsearch and bsearch_custom to Array | |||
2017-11-21 | Add Color.lightened and Color.darkened (like LESS.css or SASS) | Kyle Van Berendonck | |
2017-11-21 | Return and repair file logging | Ruslan Mustakov | |
And make it configurable, too. | |||
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-11-21 | Add bsearch and bsearch_custom to Array | poke1024 | |
2017-11-20 | Merge pull request #11783 from endragor/ios-export-frameworks | Rémi Verschelde | |
Allow exporting third-party iOS Frameworks | |||
2017-11-20 | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde | |
Enhanced debugger for godot 3.0 | |||
2017-11-21 | Allow configuring iOS export | Ruslan Mustakov | |
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). | |||
2017-11-20 | Merge pull request #12387 from santouits/x1111 | Rémi Verschelde | |
Fix x11 boot logo position in fullscreen and in maximized | |||
2017-11-20 | Merge pull request #13006 from hoelzl/pr-placement-delete | Rémi Verschelde | |
Add placement deletes to avoid warnings on VC++ | |||
2017-11-20 | Make old scenes readable again | Juan Linietsky | |
2017-11-20 | Basis accepts Vector3 as constructor argument. | Chip Collier | |
2017-11-20 | Rename the version's "revision" to "build" | Rémi Verschelde | |
That "revision" was inherited from SVN days but had been since then used to give information about the build: "custom_build", "official", "<some distro's build>". It can now be overridden with the BUILD_NAME environment variable. | |||
2017-11-20 | Pass engine name and version parts as proper strings | Rémi Verschelde | |
Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error. | |||
2017-11-20 | Merge pull request #12988 from akien-mga/xdg-home-paths | Rémi Verschelde | |
Add support for XDG Base Directory spec | |||
2017-11-19 | Add placement deletes to avoid warnings on VC++ | Matthias Hoelzl | |
When compiling with VC++ 2017, Godot generates huge numbers of C4291 warnings about missing placement delete. I have not found a way to disable these warnings using compiler options: AFAICT there is no equivalent to `-f-no-exceptions` for VC++ (there is only /EH to change the exception-handling model, /GX is deprecated) and adding /wd4291 to the `disable_nonessential_warnings` list in the `SConstruct` file or even compiling with `warnings=no` does not disable the messages. Placement delete is only called when placement new throws an exception, since Godot doesn't use exceptions this change should have no runtime effect. Fixes #12654 (probably, difficult to say without log) |