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2021-10-28Merge pull request #53526 from KoBeWi/super_printRémi Verschelde
2021-10-28Remove ItemList editor and replace it by a property arrayGilles Roudière
2021-10-26Save all 64 bits of get_ticks_msec() in more casesMax Hilbrunner
2021-10-25Refactored Node3D rotation modesreduz
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25Merge pull request #54050 from reduz/animation-compressionRémi Verschelde
2021-10-25Fixed implicit conversion of uint32_t to uint8_t in `image`Anton Christoffersson
2021-10-22Add support for the RISC-V architectureAaron Franke
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22Merge pull request #54081 from Rubonnek/add_bin_messages_masterRémi Verschelde
2021-10-22Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_masterRémi Verschelde
2021-10-22Merge pull request #53812 from RandomShaper/expose_flush_inputRémi Verschelde
2021-10-22Expose Input::flush_buffered_events()Pedro J. Estébanez
2021-10-22Merge pull request #54088 from madmiraal/remove-unimplemented-methodsRémi Verschelde
2021-10-21Implement Animation Compressionreduz
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different). * Implement bitwidth based animation compression (see animation.h for format). * Can compress imported animations up to 10 times. * Compression format opens the door to streaming. * Works transparently (happens all inside animation.h)
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-21Merge pull request #54078 from Rubonnek/add_hex_messages_masterRémi Verschelde
Add error messages to `String::hex_to_int`, and accept capital X in prefix
2021-10-21Accept capital B in String::bin_to_int prefixWilson E. Alvarez
2021-10-21Add error messages to String::hex_to_int, and accept capital X in prefixWilson E. Alvarez
2021-10-19Fix handling multiple "physical key" events in the single input map action.bruvzg
2021-10-19Merge pull request #52940 from groud/toast_notificationRémi Verschelde
2021-10-19Merge pull request #53805 from groud/name_to_tileset_sourcesRémi Verschelde
2021-10-18Restrict the project data directory configurationne0fhyk
2021-10-18Merge pull request #53741 from DmitriySalnikov/exposed_sensor_setters_masterRémi Verschelde
2021-10-18Merge pull request #53950 from qarmin/memory_leak_gdscriptRémi Verschelde
2021-10-18Fix memory leak in exported projectqarmin
2021-10-18Added better descriptive error messages for file operations in core_bind.cppunknown
2021-10-15Swap args of Plane(point, normal) constructormennomax
Now (normal, point)
2021-10-15SCons: List `.gen.cpp` sources explicitly to avoid globbing errorsRémi Verschelde
Whenever we change the name (or remove) generated cpp files with the `.gen.cpp` extension, users run into build issues when switching between branches (i.e. switching before and after the name change/removal). This is because we glob `*.cpp` so if a now-obsolete file from a previous build is present, we'll include it too, potentially leading to bugs or compilation failure (due to missing headers or invalid code). So globbing patterns in `add_source_files` will now skip files ending with `.gen.cpp`, which should instead be passed explicitly where they're used.
2021-10-15SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstructRémi Verschelde
They're the same for all platforms so they don't need to be repeated in all platform definitions.
2021-10-14Fix specific warnings issues by ClangK. S. Ernest (iFire) Lee
Found by `scons dev=yes` on llvm-mingw.
2021-10-14Zero Dictionary and Array variants when changing type with resetGeorge Marques
So they don't reference to the old values anymore and instead refer to a new value.
2021-10-14Add a name to TileSet sourcesGilles Roudière
2021-10-14Implement toast notifications in the editorGilles Roudière
2021-10-13Merge pull request #53773 from nathanfranke/fix-license-character-encodingRémi Verschelde
2021-10-13Merge pull request #53772 from RandomShaper/fix_hash_mapRémi Verschelde
2021-10-13Fix character encoding of Engine::get_copyright_infoNathan Franke
2021-10-13Fix HashMap element copy leaving hash as zeroPedro J. Estébanez
2021-10-13Merge pull request #53757 from groud/fix_undoRémi Verschelde
2021-10-13Fix undo in inspector not workingGilles Roudière
2021-10-12Merge pull request #52495 from ↵Rémi Verschelde
kdiduk/issue-52491-fix-value-conversion-in-hashfuncs-header #52491 Cosmetic: fix type cast so that it matches return value type
2021-10-12Merge pull request #52293 from neikeq/class-db-api-type-bugRémi Verschelde
Fix ClassDB API type mismatch bug between --editor and player
2021-10-12Exposed setters for sensor values in Input classДмитрий Сальников
2021-10-12Fix useless debug printGilles Roudière
2021-10-12Merge pull request #53713 from groud/add_force_keep_on_undo_redo_merge_endsRémi Verschelde
2021-10-12[Net] Fix spawn/despawn custom callable argument.Fabio Alessandrelli
Was always reporting it to be a spawn, even for despawns.
2021-10-12Add a way to force undo/redo operations to be kept in MERGE_ENDS modeGilles Roudière
2021-10-12Merge pull request #52736 from aaronfranke/lgtm-multRémi Verschelde
Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12Merge pull request #52548 from m4gr3d/customize_metadata_dir_masterRémi Verschelde
Make the project data directory customizable
2021-10-12Fix some LGTM errors of "Multiplication result converted to larger type"Aaron Franke
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵Juan Linietsky
NodeAnimation"
2021-10-11Make the project data directory customizable.ne0fhyk