index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
Age
Commit message (
Expand
)
Author
2016-09-20
Add function to get readable names for joystick events
Andreas Haas
2016-09-19
Expose Vector2::clamped() to scripts
Andreas Haas
2016-09-14
Added API version and hashing to ObjectTypeDB
Juan Linietsky
2016-09-13
Added a generic AStar implementation to Godot.
Juan Linietsky
2016-09-12
Do ctrl-click on any code identifier to go to definiton or help page.
Juan Linietsky
2016-09-10
Merge pull request #5879 from gau-veldt/subarray_patch
Juan Linietsky
2016-09-10
Merge pull request #5920 from 29jm/fix-warnings
Juan Linietsky
2016-09-10
Merge pull request #6363 from vnen/winrt
Juan Linietsky
2016-09-07
Renamed the bind_native functions to bind_vararg, should make it show the doc...
Juan Linietsky
2016-09-06
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
Juan Linietsky
2016-09-06
Merge pull request #6408 from supaiku-o/issue-6374
Rémi Verschelde
2016-09-06
Show object string cast instead of object id in debugger
supaiku
2016-09-05
Merge pull request #6352 from hurikhan/fix_release_build_II
Rémi Verschelde
2016-09-03
Fix root path resolution on PCK file
George Marques
2016-09-02
InputEvent: Fix event comparisons when type is NONE
Rémi Verschelde
2016-09-02
Merge pull request #6365 from akien-mga/pr-locales
Rémi Verschelde
2016-09-02
Basic type constants for visual script
Juan Linietsky
2016-09-01
-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-09-01
i18n: Update list of supported locales based off glibc
Rémi Verschelde
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-09-01
Fix release build. (II)
Mario Schlack
2016-08-29
Merge pull request #6188 from TheHX/undo-redo
Rémi Verschelde
2016-08-28
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-08-28
Merge pull request #6249 from volzhs/issue-6121
Rémi Verschelde
2016-08-28
Show last added action on Input Map and implement InputEvent "=="
volzhs
2016-08-27
Merge pull request #6270 from neikeq/pr-m32-ctor
Rémi Verschelde
2016-08-27
Merge pull request #6187 from TheHX/pr-pinfo-function
Rémi Verschelde
2016-08-27
Merge pull request #6290 from caryoscelus/master
Ignacio Etcheverry
2016-08-26
Merge pull request #6239 from volzhs/fix-return-spb
George Marques
2016-08-26
fix string iterator
caryoscelus
2016-08-25
More visual script work
Juan Linietsky
2016-08-24
Matrix32: Add constructor that takes six real_t params
Ignacio Etcheverry
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-22
Fix StreamPeerBuffer::duplicate() does not return value
volzhs
2016-08-22
-High Level protocol optimization (should be smaller)
Juan Linietsky
2016-08-19
Changed API to use sequenced packets for UDP (drop old)
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-17
Implemented UndoRedo mergeable modes
Franklin Sobrinho
2016-08-16
Added add_property_info function to Globals and EditorSettings classes
Franklin Sobrinho
2016-08-14
Added high level networked multiplayer to Godot.
Juan Linietsky
2016-08-14
Missing some bits, and added connection status.
Juan Linietsky
2016-08-14
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...
Juan Linietsky
2016-08-13
Fix some warnings about misleading indentation
Johan Manuel
2016-08-13
Remove some unused variables
Johan Manuel
2016-08-13
Fix some warnings about unhandled switch cases
Johan Manuel
2016-08-08
Fixed bug in make_dir_recursive, closes #6016
Juan Linietsky
2016-08-08
Merge pull request #6055 from eska014/native-bind-rettype
Rémi Verschelde
2016-08-08
Added a simpler way to do sub-functions in both visual and gdscript with the ...
Juan Linietsky
2016-08-07
Automatically turn on process callbacks if relevant callbacks in node exists
Juan Linietsky
2016-08-07
-Added yield nodes to visual script
Juan Linietsky
[next]