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2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-16Correct hash behavior for floating point numbersHein-Pieter van Braam
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-15-begin of export work, not done yetJuan Linietsky
2017-02-14Revert "Make nan==nan true for GDScript"Juan Linietsky
2017-02-14Make nan==nan true for GDScriptHein-Pieter van Braam
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-02-12Merge pull request #7581 from Faless/v6_wild_bindRémi Verschelde
2017-02-12Merge pull request #7749 from Faless/fix_7697Rémi Verschelde
2017-02-12Merge pull request #7743 from karroffel/json_parsing-3.0Rémi Verschelde
2017-02-08Added "Scots" locale name, fixing #7630Nuno Donato
2017-02-07HTTPClient properly handle partial data in non-blocking modeFabio Alessandrelli
2017-02-06shadows were not working in-editor for nvidia, fixed nowJuan Linietsky
2017-02-06JSON::parse reports errors on open-ended objectsKarroffel
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-02-04Ensure proper config version when reading the new configuration file.Juan Linietsky
2017-02-04Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.xJuan Linietsky
2017-02-02Match ERROR_QUERY_FAILED enum with othersvolzhs
2017-02-02Merge pull request #7689 from eska014/webgl2Rémi Verschelde
2017-02-02Merge pull request #7681 from karroffel/classdb_typeRémi Verschelde
2017-02-02Merge pull request #7649 from Faless/fix_input_masterRémi Verschelde
2017-02-01CSV translation import pluginJuan Linietsky
2017-02-01Lot of work in new importer, importing textures now works.Juan Linietsky
2017-02-01Enable WebGL2 in web export, start fixing buildeska
2017-01-30corrected ClassDB::insatnce() return typeKarroffel
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-25Keyboard Input modifiers do not block actions.Fabio Alessandrelli
2017-01-25Merge pull request #7563 from RayKoopa/extended_list_dir_beginRémi Verschelde
2017-01-25Added focus tracking in X11 and Windows classes, added new confined mouse mod...Ilija Boshkov
2017-01-25Merge pull request #7002 from RandomShaper/vcs-friendlinessJuan Linietsky
2017-01-25Audio bus editing is COMPLETE!Juan Linietsky
2017-01-24Added parameters to skip hidden and/or navigational file system entriesRay Koopa
2017-01-24Ability to drag and drop around audio effects!Juan Linietsky
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky
2017-01-23Merge pull request #7621 from Hinsbart/modified_timeJuan Linietsky
2017-01-23Add ClassDB binding for File.get_modified_timeAndreas Haas
2017-01-23Remove set_ip_type from network classes (no longer needed)Fabio Alessandrelli
2017-01-23Implement UDP listen bind addressFabio Alessandrelli
2017-01-23Implement TCP Server bind addressFabio Alessandrelli
2017-01-23IP_Address can now be a wildcard (not a valid IP, used for binding)Fabio Alessandrelli
2017-01-23Convert validity checks of IP_Address to is_valid method.Fabio Alessandrelli
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-20Merge pull request #7528 from tagcup/real_t_float_fixesJuan Linietsky
2017-01-18Some changes in the header so Godot3 compiles again on Windows.BastiaanOlij
2017-01-17updated method_ptrcall.h to use 3.0 namingkarroffel
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-16Merge pull request #7560 from volzhs/issue-7555Rémi Verschelde
2017-01-16Merge pull request #7532 from tagcup/pcg_prngRémi Verschelde
2017-01-17Fix crash when creating new projectvolzhs