index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
Age
Commit message (
Expand
)
Author
2020-08-25
Merge pull request #40443 from SkyLucilfer/PluralsSupport
Rémi Verschelde
2020-08-21
Fix new black style check failures in various files.
Marcel Admiraal
2020-08-19
Fix warning using ERR_FAIL_INDEX on unsigned int
Rémi Verschelde
2020-08-19
Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx.
SkyJJ
2020-08-19
Updated Translation architecture to have TranslationPO, did some commit fixes...
SkyJJ
2020-08-19
Added plurals and context support to Translation
SkyJJ
2020-08-18
Fixed issues with adding custom project settings and added confirmation dialo...
Eric M
2020-08-14
Update AUTHORS and DONORS list
Rémi Verschelde
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-08-11
Merge pull request #41025 from Faless/gdscript/fix_class_name
Rémi Verschelde
2020-08-10
Merge pull request #41043 from ShivamMukherjee/fix-variant-call
Rémi Verschelde
2020-08-10
Rewrite ProjectSettings editor advanced options
Stijn Hinlopen
2020-08-05
Fix Vector3i and Vector2i AXIS_* constants
Vivraan
2020-08-04
Remap script path when registering class.
Fabio Alessandrelli
2020-07-31
Fixes issue with LocalVector remove function
Andrea Catania
2020-07-28
Check if global class file still exists before registering it
Wilson E. Alvarez
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-28
SCons: Refactor running commands through builders
Andrii Doroshenko (Xrayez)
2020-07-26
Merge pull request #39898 from Meriipu/master_gdscript
Rémi Verschelde
2020-07-26
Merge pull request #40670 from vnen/remove-multilevel-call
Rémi Verschelde
2020-07-25
Core Variant: switch from 'real' to 'float' to allow building with NEED_LONG_INT
Sergey Minakov
2020-07-25
Core Callable: fixed variant call caster
Sergey Minakov
2020-07-25
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
Meriipu
2020-07-25
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
Rémi Verschelde
2020-07-24
Show errors on Object.call_deferred
Wilson E. Alvarez
2020-07-24
Remove multilevel calls
George Marques
2020-07-24
t Add unit testing to Godot using DocTest and added to GitHub Actions CI
RevoluPowered
2020-07-24
Merge pull request #40598 from vnen/gdscript-2.0
Rémi Verschelde
2020-07-22
issue-40396 - Added missing error strings to JSON parsing when array or objec...
Adam Bates
2020-07-21
Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-21
Update core documentation to match recent C# changes
Aaron Franke
2020-07-20
Add warning checks in GDScript analyzer
George Marques
2020-07-20
Merge pull request #40161 from vnen/classdb-info-methods
Rémi Verschelde
2020-07-20
Merge pull request #40468 from asmaloney/spelling-code
Rémi Verschelde
2020-07-20
Fix Directory make_dir and make_dir_recursive
Nathan Franke
2020-07-17
Fix spelling of a var, a struct, and message output
Andy Maloney
2020-07-15
Docs: Ignore OS specific values (constants, project settings, properties).
bruvzg
2020-07-14
Merge pull request #40374 from Faless/udp/server_abstraction
Rémi Verschelde
2020-07-14
UDPServer handles PacketPeerUDP-client association
Fabio Alessandrelli
2020-07-14
PO loader: Fix unclosed files and error messages
Rémi Verschelde
2020-07-14
Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
Rémi Verschelde
2020-07-13
Commit other files changed by file_format.sh
Aaron Franke
2020-07-13
Fix overriding compression related settings
Andrii Doroshenko (Xrayez)
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Add core types to ScriptLanguage
Paulb23
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-10
Merge pull request #40121 from Calinou/enable-file-logging
Rémi Verschelde
2020-07-10
Follow-Up Fix Directory Open
Nathan Franke
2020-07-09
Keep debug & verbose options after loading project from project manager
PouleyKetchoupp
[next]