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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-10-13
Properly handle absolute paths in Globals::localize_path
Fabio Alessandrelli
2016-10-09
Merge pull request #6743 from mateka/issue-6296
Rémi Verschelde
2016-10-08
Added simple check to viewport, if matrix32 is invesile (https://github.com/g...
Mateusz Adamczyk
2016-10-04
fixes #6331, Variant::can_convert
Răzvan Cosmin Rădulescu
2016-10-03
Merge pull request #6675 from J08nY/issue-vector3-angle-to
Rémi Verschelde
2016-10-03
Vector3: added angle_to(Vector3 other)
J08nY
2016-10-03
Vector3: format properly, fix indents
J08nY
2016-10-03
Merge pull request #6686 from Faless/inputevent_none_fix
Rémi Verschelde
2016-10-03
Merge pull request #6677 from J08nY/issue-pck-packer
Rémi Verschelde
2016-10-03
Merge pull request #6650 from volzhs/resource-path
Rémi Verschelde
2016-10-03
Merge pull request #6608 from Hinsbart/signal_err
Rémi Verschelde
2016-10-03
Merge pull request #6479 from RandomShaper/improve-debug-focus
Rémi Verschelde
2016-10-03
Merge pull request #6304 from razvanc-r/master
Rémi Verschelde
2016-10-03
Properly encode InputEvent of type NONE. Fix #5987
Fabio Alessandrelli
2016-10-01
PCKPacker: moved from tools into core, fixes #4129
J08nY
2016-09-30
Fix typo for word_wrap
volzhs
2016-09-30
Fix error when using 2 or more slashes on resource path
volzhs
2016-09-26
Code completion for is_action_just_{pressed, released}
Andreas Haas
2016-09-26
Merge pull request #6568 from Hinsbart/joy_names
Rémi Verschelde
2016-09-25
Throw error when trying to emit a non-existing signal.
Andreas Haas
2016-09-20
Add function to get readable names for joystick events
Andreas Haas
2016-09-20
Merge pull request #6557 from anneomcl/master
Ignacio Etcheverry
2016-09-19
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-09-20
Merge pull request #6552 from Hinsbart/vec2_clamped
Rémi Verschelde
2016-09-19
Expose Vector2::clamped() to scripts
Andreas Haas
2016-09-17
Merge pull request #6504 from Hinsbart/joy_axis
Rémi Verschelde
2016-09-15
Fix input action pressed state not changing for quick joystick movements.
Andreas Haas
2016-09-14
Added API version and hashing to ObjectTypeDB
Juan Linietsky
2016-09-14
Improve debug focus behavior
Pedro J. Estébanez
2016-09-13
Added a generic AStar implementation to Godot.
Juan Linietsky
2016-09-12
Do ctrl-click on any code identifier to go to definiton or help page.
Juan Linietsky
2016-09-11
(Array) pop_front, pop_back return values
Răzvan Cosmin Rădulescu
2016-09-10
Merge pull request #5879 from gau-veldt/subarray_patch
Juan Linietsky
2016-09-10
Merge pull request #5920 from 29jm/fix-warnings
Juan Linietsky
2016-09-10
Merge pull request #6363 from vnen/winrt
Juan Linietsky
2016-09-07
Renamed the bind_native functions to bind_vararg, should make it show the doc...
Juan Linietsky
2016-09-06
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
Juan Linietsky
2016-09-06
Merge pull request #6408 from supaiku-o/issue-6374
Rémi Verschelde
2016-09-06
Show object string cast instead of object id in debugger
supaiku
2016-09-05
Merge pull request #6352 from hurikhan/fix_release_build_II
Rémi Verschelde
2016-09-03
Fix root path resolution on PCK file
George Marques
2016-09-02
InputEvent: Fix event comparisons when type is NONE
Rémi Verschelde
2016-09-02
Merge pull request #6365 from akien-mga/pr-locales
Rémi Verschelde
2016-09-02
Basic type constants for visual script
Juan Linietsky
2016-09-01
-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-09-01
i18n: Update list of supported locales based off glibc
Rémi Verschelde
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-09-01
Fix release build. (II)
Mario Schlack
2016-08-29
Merge pull request #6188 from TheHX/undo-redo
Rémi Verschelde
2016-08-28
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
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