Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-11 | Fix `_File::get_buffer` length always set to p_length | Johannes | |
2021-04-10 | Merge pull request #47761 from reduz/packedbytearray-marshalling | Rémi Verschelde | |
Add marshalling to PackedByteArray | |||
2021-04-10 | Merge pull request #47512 from DanielKriz/bugfix/uri_encode | Fabio Alessandrelli | |
fix wrong encoding format in uri_encode | |||
2021-04-10 | Add marshalling to PackedByteArray | reduz | |
-Decode/Encode functions for u8,s8,u16,s16,u32,s32,u64,s64,half,float,double,variant -Improved binder template to allow this Given in Godot 4.0 PackedByteArray is passed as reference, it is now possible to have these functions there, which makes the most sense. | |||
2021-04-10 | fix wrong encoding in uri_encode | Daniel Kříž | |
2021-04-06 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@01dce71403e93eb699cc156f3237725863f0105a. | |||
2021-04-06 | Add flag to stop printing to stdout/stderr | George Marques | |
This allows the terminal output to be suppressed but still be captured by print/error handlers. | |||
2021-04-05 | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde | |
2021-04-05 | Style: Apply clang-tidy's `modernize-use-nullptr` | Rémi Verschelde | |
2021-04-02 | fix crash on null class in ClassDB.get_property() and set_property() | jmb462 | |
2021-04-01 | Merge pull request #46991 from madmiraal/rename-invert-reverse | Rémi Verschelde | |
Rename Array.invert() to Array.reverse() | |||
2021-03-29 | Fix Quat multiplication | rafallus | |
x, y, z values were updated too early | |||
2021-03-29 | Merge pull request #46830 from vnen/gdscript-typed-arrays | Rémi Verschelde | |
GDScript typed arrays | |||
2021-03-26 | Optimize image channel detection | Juan Linietsky | |
Speeds up compression | |||
2021-03-26 | Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog | Rémi Verschelde | |
FileDialog: add Back/Forward buttons, add message for inaccessible folders. | |||
2021-03-23 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@807ac1fbf9352da30ecbef869eced4a5bbf3c13e. | |||
2021-03-23 | Merge pull request #40804 from naithar/fix/json-parse | Rémi Verschelde | |
JSON parser fix | |||
2021-03-23 | Rename some more global enums (Key, Joy, MIDI) | Aaron Franke | |
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke | |
2021-03-23 | Merge pull request #47231 from Faless/js/4.x_gamepad_db_dualsense | Rémi Verschelde | |
[HTML5] Logitech Dual Action Gamepad FF/Linux | |||
2021-03-23 | FileDialog: add Back/Forward buttons, add message for inaccessible folders. | bruvzg | |
2021-03-23 | Merge pull request #45234 from madmiraal/rename-phashtranslation | Rémi Verschelde | |
Rename PHashTranslation to OptimizedTranslation | |||
2021-03-23 | Merge pull request #45562 from aaronfranke/core-modules-real_t | Rémi Verschelde | |
Use real_t in GridMap and VariantParser | |||
2021-03-22 | Merge pull request #34587 from ↵ | Rémi Verschelde | |
YeldhamDev/translation_resource_notification_removal Remove translation change notification when setting the locale of a Translation resource | |||
2021-03-22 | Add a "keep" import mode to keep files as-is and export them. | Juan Linietsky | |
2021-03-22 | Improved 3D Scene Importer | Juan Linietsky | |
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made. | |||
2021-03-21 | [HTML5] Logitech Dual Action Gamepad FF/Linux | Fabio Alessandrelli | |
2021-03-21 | Rename Array.invert() to Array.reverse() | Marcel Admiraal | |
Does the same internally for List and Vector<>, which includes all PackedArray types. | |||
2021-03-20 | Rename PHashTranslation to OptimizedTranslation | Marcel Admiraal | |
2021-03-19 | Use real_t in GridMap and VariantParser | Aaron Franke | |
2021-03-18 | Make Variant setget use set() method of Array | George Marques | |
This ensure that typed arrays are properly checked when setting an element. Moved the macro to a straight declaration since the macro was only used for Array and it now is quite specific to the Array class. | |||
2021-03-18 | Add functions to retrieve type of a typed Array | George Marques | |
2021-03-18 | Don't check type when assigning Array | George Marques | |
The array should just assimilate the type of the other one since assignment in this case means a change in the reference. This also adds a `typed_assign` function for the cases where type validation is wanted. | |||
2021-03-16 | Allow nullptr with zero length in FileAccess get_buffer | Alex Hirsch | |
fix #47071 | |||
2021-03-16 | Merge pull request #47076 from Faless/debugger/4.x_remote_peer_backoff | Rémi Verschelde | |
[Net] Make debugger peer less CPU intensive. | |||
2021-03-16 | [Net] Make debugger peer less CPU intensive. | Fabio Alessandrelli | |
Make sure that RemoteDebuggerPeer wait at least 100us between polls (effectively forcing a min tick of 100 microseconds). This greatly improve performances (the call to poll was useless since during low traffic, writes would always be available, and during high traffic, reads would always be available, effectively making it a busy-waiting loop). We could further improve this, by separating the two polls, and adjust the min tick based on load, but this is most likely more than enough already without sacrificing too much on high loads. | |||
2021-03-16 | Fix bug causing `project.godot` to be ignored when `project.binary` is missing | Fredia Huya-Kouadio | |
2021-03-16 | Merge pull request #46378 from reduz/static-method-in-variant-types | Rémi Verschelde | |
Add static method support to core Variant types | |||
2021-03-16 | Add static method support to core Variant types | reduz | |
* Properly exposed, including validated and variant call * Bound static functions in String and Color * Did not add support for scripting languages, will have to be added manually. | |||
2021-03-14 | Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checks | Rémi Verschelde | |
Add parameter checks to FileAccess get_buffer functions | |||
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 | |
2021-03-12 | [46188] fix: get unix from datetime when empty dict | Aitor Cereceto | |
2021-03-10 | Implement Navigation layers | Gilles Roudière | |
2021-03-09 | Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization | Rémi Verschelde | |
Relaxes node name sanitization in gltf documents. | |||
2021-03-09 | Add parameter checkes to FileAccess get_buffer functions | Alex Hirsch | |
fix #46540 | |||
2021-03-09 | Move caller_id init to Thread constructor to fix UWP build. | bruvzg | |
2021-03-07 | Merge pull request #46386 from KoBeWi/projekt_settingz | Rémi Verschelde | |
Clarify ProjectSettings.save for exported projects | |||
2021-03-07 | Allow to save override.cfg with ProjectSettings | kobewi | |
2021-03-07 | Improve thread IDs to avoid collisions with threads not created by the Godot ↵ | bruvzg | |
API. | |||
2021-03-05 | Fix negative VRAM values | Ev1lbl0w | |