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2016-01-10-Removed OS.get_system_time_msec(), this is undoable on Windows and also ↵Juan Linietsky
unusable from GDscript due to precision. -Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-10-Added a new mode, WRITE_READ to File, to recover compatibility with old ↵Juan Linietsky
projects but also achieve desired functionality. Closes #3272
2016-01-10added a new function to escape properly json, fixes #3282Juan Linietsky
2016-01-10Make sure variant parser actually writes floats when float property is ↵Juan Linietsky
requested, closes #3301
2016-01-10-fix stray file left open when parsing configuration, closes #3299Juan Linietsky
2016-01-10make sure file is closed if something failsJuan Linietsky
2016-01-08fix issues related to StringArray parsingJuan Linietsky
2016-01-08-Use simpler methods for parsing simple tags, fixes #3274Juan Linietsky
2016-01-07added ':' support to VariantParser, given it' s used by export.cfgJuan Linietsky
2016-01-07-fix bugs related to parsing config files with new variantparser, closes ↵Juan Linietsky
#3248 closes #3207
2016-01-06Fix config file parser bug that cause showing project name as "Unnamed Project"mrezai
2016-01-04-make signals throw an error when target method is not found, fixes #2036Juan Linietsky
-removed 4 arguments limit for emit_signal() from script -remvoed 4 arguments limit for call_deferred() from script
2016-01-04-Fix crash at exit due to unnecesary check in command queue, fixes #2034Juan Linietsky
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
2016-01-03Fixed the decimals function, it can't be perfect but it should be good ↵Juan Linietsky
enough. Closes #1955
2016-01-03-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs ↵Juan Linietsky
and speeds up. Closes #2040 -Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-02-Ability to roll-back script-exported properties to their default value on ↵Juan Linietsky
the script, closes #2128
2016-01-02fixed string operator[], which was broken. Closes #2202Juan Linietsky
2016-01-02-Restore mouse on X11 when debugger break happens, closes #2232Juan Linietsky
2016-01-02proper joy axis support as actions, can be configured and inquired, fixes #2317Juan Linietsky
2016-01-02bind trigger constantshondres
2016-01-02Analog values for gamepad triggers, using axes 6 & 7hondres
2016-01-01Added default value param to ConfigFile.get_value()Ignacio Etcheverry
2016-01-01Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky
Update copyright to 2016 in headers
2016-01-01Update copyright to 2016 in headersGeorge Marques
2016-01-01introspection of signals and signal connections from GDScript was not ↵Juan Linietsky
working, fixes #2325
2015-12-31-Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to ↵Juan Linietsky
Color, to deal with colors in the 0-255 range. Closes #2345
2015-12-31make json sub-dictionaries shared, fixes #2381Juan Linietsky
2015-12-31suport old-style engine.cfg colors in VariantParser, fixes #3176Juan Linietsky
2015-12-31-Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky
2015-12-31-Changed var2str and str2var in GDScript to use VariantWriter and VariantParserJuan Linietsky
-It is now finally possible to parse back a variant from text!
2015-12-31Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-29removed wron return types, fixes #2483reduz
removed console, which was obsolete and unused sine long long ago
2015-12-29remove an extra linereduz
2015-12-29removed some printsreduz
2015-12-28Fix proper ordering of project settings properties, also fixes inability to ↵reduz
change order of autoloads
2015-12-28Ability to set autoloads as singleton global variablesreduz
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-20Merge pull request #3101 from Hinsbart/remapping-newpunto-
Better gamepad support
2015-12-18thread can't rename itself on initialization :(Ariel Manzur
2015-12-18thread renaming by core_bindAriel Manzur
2015-12-18Better gamepad supporthondres
2015-12-17thread set nameAriel Manzur
2015-12-15-split view of property editor and editor settingsJuan Linietsky
2015-12-14Forbid renaming input presetsIgnacio Etcheverry
2015-12-14implement point cloud function using convex hull for ConvexPolygonShape2D, ↵Juan Linietsky
fixes #2848
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-12-13-scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13-hash dictionaries properly instead of using pointer, fixes #2880Juan Linietsky
2015-12-13-deprecated pcz, replaced by just zip. Closes #2879Juan Linietsky