Age | Commit message (Collapse) | Author |
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unusable from GDscript due to precision.
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
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projects but also achieve desired functionality. Closes #3272
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requested, closes #3301
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#3248 closes #3207
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-removed 4 arguments limit for emit_signal() from script
-remvoed 4 arguments limit for call_deferred() from script
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-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
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enough. Closes #1955
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and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
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the script, closes #2128
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Update copyright to 2016 in headers
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working, fixes #2325
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Color, to deal with colors in the 0-255 range. Closes #2345
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-It is now finally possible to parse back a variant from text!
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-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
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removed console, which was obsolete and unused sine long long ago
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change order of autoloads
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
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Better gamepad support
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fixes #2848
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(it's clevery done so local changes to scenes are kept even if unsaved)
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