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2017-11-28use the same cache for all branches for appveyorRhody Lugo
2017-11-27Fix javascript build after bc2e8d99Rémi Verschelde
2017-11-26Allow customizing user:// path (folder in OS::get_data_path())Rémi Verschelde
This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236.
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-24Core: Bind InputEventGesture events.Andreas Haas
2017-11-24Merge pull request #13244 from bojidar-bg/13243-get-static-indexedRémi Verschelde
Fix a crash in get_static_property_type_indexed
2017-11-24Fix a crash in get_static_property_type_indexedBojidar Marinov
Fixes #13243
2017-11-23reduce static memory usagedragmz
fixes #13217
2017-11-22Modified low processor sleep to 8000 and made it customizable (should be ↵Juan Linietsky
customizable for editor too)
2017-11-22Merge pull request #13143 from willnationsdev/list-insert-before-after-fixRémi Verschelde
Fixes List<T>::insert_before/after
2017-11-22Merge pull request #13178 from bojidar-bg/13174-tween-fixRémi Verschelde
Make tween able to be used as before (without the need for ":...")
2017-11-22i18n: Add support for Serbin (Cyrillic) localeRémi Verschelde
[ci skip]
2017-11-22Make tween able to be used as before (without the need for ":...")Bojidar Marinov
Fixes #13174
2017-11-22Merge pull request #13176 from bojidar-bg/allow-subproperty-setJuan Linietsky
Fix combatibility with older .scn files
2017-11-22Fix combatibility with older .scn filesBojidar Marinov
2017-11-22Merge pull request #12371 from donkeybonks/color-lighten-darkenRémi Verschelde
Add Color.lighten and Color.darken (like LESS.css or SASS) #2
2017-11-22Merge pull request #13151 from akien-mga/basis-vector3-constructorRémi Verschelde
Properly implement Basis constructor using Vector3 of Euler angles
2017-11-21Merge pull request #13130 from endragor/gdnative-android-exportRémi Verschelde
Proper GDNative export on Android
2017-11-21Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde
Allow for getting/setting "dotted" properties of objects
2017-11-21Properly implement Basis constructor using Vector3 of Euler anglesRémi Verschelde
Fixes #13104.
2017-11-21Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov
Performance is around the same as using pure set() through GDScript.
2017-11-21Merge pull request #11895 from m4nu3lf/rendering/separate_threadJuan Linietsky
Restore rendering on a separate thread
2017-11-21Merge pull request #11933 from cxong/masterJuan Linietsky
Use "Command" instead of "Meta" for macOS (#1619)
2017-11-21Fixes List<T>::insert_before/afterWill Nations
2017-11-21Proper GDNative export on AndroidRuslan Mustakov
2017-11-21Merge pull request #13133 from endragor/resurrect-file-loggingRémi Verschelde
Return and repair file logging
2017-11-21Merge pull request #12590 from poke1024/bsearchRémi Verschelde
Add bsearch and bsearch_custom to Array
2017-11-21Add Color.lightened and Color.darkened (like LESS.css or SASS)Kyle Van Berendonck
2017-11-21Return and repair file loggingRuslan Mustakov
And make it configurable, too.
2017-11-21Native pan and zoom for macOSBernhard Liebl
2017-11-21Add bsearch and bsearch_custom to Arraypoke1024
2017-11-20Merge pull request #11783 from endragor/ios-export-frameworksRémi Verschelde
Allow exporting third-party iOS Frameworks
2017-11-20Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde
Enhanced debugger for godot 3.0
2017-11-21Allow configuring iOS exportRuslan Mustakov
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-20Merge pull request #12387 from santouits/x1111Rémi Verschelde
Fix x11 boot logo position in fullscreen and in maximized
2017-11-20Merge pull request #13006 from hoelzl/pr-placement-deleteRémi Verschelde
Add placement deletes to avoid warnings on VC++
2017-11-20Make old scenes readable againJuan Linietsky
2017-11-20Basis accepts Vector3 as constructor argument.Chip Collier
2017-11-20Rename the version's "revision" to "build"Rémi Verschelde
That "revision" was inherited from SVN days but had been since then used to give information about the build: "custom_build", "official", "<some distro's build>". It can now be overridden with the BUILD_NAME environment variable.
2017-11-20Pass engine name and version parts as proper stringsRémi Verschelde
Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error.
2017-11-20Merge pull request #12988 from akien-mga/xdg-home-pathsRémi Verschelde
Add support for XDG Base Directory spec
2017-11-19Add placement deletes to avoid warnings on VC++Matthias Hoelzl
When compiling with VC++ 2017, Godot generates huge numbers of C4291 warnings about missing placement delete. I have not found a way to disable these warnings using compiler options: AFAICT there is no equivalent to `-f-no-exceptions` for VC++ (there is only /EH to change the exception-handling model, /GX is deprecated) and adding /wd4291 to the `disable_nonessential_warnings` list in the `SConstruct` file or even compiling with `warnings=no` does not disable the messages. Placement delete is only called when placement new throws an exception, since Godot doesn't use exceptions this change should have no runtime effect. Fixes #12654 (probably, difficult to say without log)
2017-11-19Add initial support for the XDG Base Directory specRémi Verschelde
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513.
2017-11-18CommandQueueMT doesn't lock during command executionm4nu3lf
2017-11-17Improved packed scene previews.Daniel J. Ramirez
2017-11-17Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring.
2017-11-17Merge pull request #12930 from vnen/gdscrit-output-printJuan Linietsky
Make tool scripts print on the editor Output panel
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-17Move the remote scene tree to the scene tree dock.Geequlim
Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger.
2017-11-17Send script members, contants and globals to debuggergeequlim
Remove remote inspector panel