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2022-06-08Fix (again) loading binary resources with float=64xutaxkamay
I had an error while importing my GLB file from 32-bit precision floating point, I guess this was forgotten while implementing 64-bit precision floating point. I'm not sure if there's any other left to do though.
2022-06-08i18n: Misc fixes translation stringsRémi Verschelde
Adds some translator comments to solve some questions raised on Weblate.
2022-06-07Merge pull request #61319 from JFonS/taa_wipRémi Verschelde
Initial TAA implementation
2022-06-07Merge pull request #41568 from dalexeev/config_file_empty_sectRémi Verschelde
Fix saving section-less keys in `ConfigFile`
2022-06-07Merge pull request #59786 from V-Sekai/ok_colorRémi Verschelde
Allow picking similar colours using OKHSL.
2022-06-07Bind vararg method flag in core constantssps1112
2022-06-07Fix saving section-less keys in `ConfigFile`Danil Alexeev
2022-06-07Merge pull request #61751 from KoBeWi/🐱‍👤Rémi Verschelde
2022-06-07Merge pull request #50349 from Calinou/array-add-some-everyRémi Verschelde
Add `any()` and `all()` methods to Array
2022-06-07Allow picking similar colours using OKHSL.K. S. Ernest (iFire) Lee
2022-06-07Add GLOBAL_DEF_INTERNAL to hide specific settingskobewi
2022-06-07Initial TAA implementationjfons
Initial TAA support based on the implementation in Spartan Engine. Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-06Merge pull request #59883 from KoBeWi/merge_thisRémi Verschelde
2022-06-06Improve architectures in OS::has_feature and make them work on MSVCAaron Franke
2022-06-06[GDExtension] Expose Variant, NodePath and StringName hash functions.bruvzg
2022-06-04Merge pull request #61669 from fire-forge/inputRémi Verschelde
Make Input `mouse_mode` and `use_accumulated_input` properties
2022-06-03Make Input mouse_mode and use_accumulated_input propertiesFireForge
2022-06-03Add array element type to `get_connected_joypads`Raul Santos
2022-06-03Add StringName explicitly to Variant::hash_compareGeorge Marques
This makes equality comparisons to StringName more performant
2022-06-03Fix `String.uri_encode` on WindowsHaoyu Qiu
2022-06-02Merge pull request #60711 from nathanfranke/rpc-serverFabio Alessandrelli
network - finish renaming AUTH to AUTHORITY
2022-06-02Merge pull request #61339 from lyuma/streampeerssl_get_streamRémi Verschelde
2022-05-31Add Dictionary.merge()kobewi
2022-05-25Add StreamPeerSSL.get_stream() accessor.Lyuma
2022-05-25finish renaming AUTH to AUTHORITYNathan Franke
2022-05-25use ERR_FAIL_INDEX when preferredNathan Franke
2022-05-25Add `any()` and `all()` methods to ArrayHugo Locurcio
These can be used as faster, more convenient shorthands to using `filter()` + `size()`.
2022-05-24Merge pull request #61256 from reduz/callable-mp-staticRémi Verschelde
Add callable_mp_static
2022-05-23Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git.
2022-05-22Add callable_mp_staticreduz
Allows using a static (C) function as a callable.
2022-05-20Add a new HashSet templatereduz
* Intended to replace RBSet in most cases. * Optimized for iteration speed
2022-05-20Tweak 64-bit integer overflow message to mention that it's a signed typeHugo Locurcio
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-19Add dedicated macros for property name extractionHaoyu Qiu
* Replace case-by-case extraction with PNAME & GNAME * Fix group handling when group hint begins with property name * Exclude properties that are PROPERTY_USAGE_NO_EDITOR * Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-17Implement read-only arraysGeorge Marques
Arrays can be set as read-only and thus cannot be modified. Assigning the array will create an editable copy. Similar to is already done to read-only dictionaries.
2022-05-17Merge pull request #61110 from rburing/project_settings_use_rbmapRémi Verschelde
2022-05-17Merge pull request #61087 from reduz/readonly-dictionaryRémi Verschelde
Implement read-only dictionaries.
2022-05-17ProjectSettings: use RBMap again instead of HashMapRicardo Buring
This fixes corruption of project.godot and failure to load global classes.
2022-05-17Create onready variables when dropping nodes and holding CtrlHaoyu Qiu
2022-05-16Implement read-only dictionaries.reduz
* Add ability to set them read only. * If read-only, it can't be modified. This is added in order to optionally make const dictionaries (and eventually arrays) properly read-only in GDScript.
2022-05-16Merge pull request #60126 from Calinou/image-improve-error-messagesRémi Verschelde
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-12Add documentation comments for internationalization C++ macrosHugo Locurcio
2022-05-12Merge pull request #60643 from clayjohn/GLES3-3DRémi Verschelde
2022-05-12Basic 3D renderingclayjohn
2022-05-12Merge pull request #60972 from KoBeWi/display_portRémi Verschelde
2022-05-12Move Display settings higher in the listkobewi
2022-05-12Fix signal completion in GDScript editorYuri Rubinsky
2022-05-12Add a new HashMap implementationreduz
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
2022-05-11Merge pull request #60943 from bruvzg/fix_zipioRémi Verschelde