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2021-03-23Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@807ac1fbf9352da30ecbef869eced4a5bbf3c13e.
2021-03-23Merge pull request #40804 from naithar/fix/json-parseRémi Verschelde
JSON parser fix
2021-03-23Rename some more global enums (Key, Joy, MIDI)Aaron Franke
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-23Merge pull request #47231 from Faless/js/4.x_gamepad_db_dualsenseRémi Verschelde
[HTML5] Logitech Dual Action Gamepad FF/Linux
2021-03-23Merge pull request #45234 from madmiraal/rename-phashtranslationRémi Verschelde
Rename PHashTranslation to OptimizedTranslation
2021-03-23Merge pull request #45562 from aaronfranke/core-modules-real_tRémi Verschelde
Use real_t in GridMap and VariantParser
2021-03-22Merge pull request #34587 from ↵Rémi Verschelde
YeldhamDev/translation_resource_notification_removal Remove translation change notification when setting the locale of a Translation resource
2021-03-22Add a "keep" import mode to keep files as-is and export them.Juan Linietsky
2021-03-22Improved 3D Scene ImporterJuan Linietsky
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-21[HTML5] Logitech Dual Action Gamepad FF/LinuxFabio Alessandrelli
2021-03-20Rename PHashTranslation to OptimizedTranslationMarcel Admiraal
2021-03-19Use real_t in GridMap and VariantParserAaron Franke
2021-03-16Allow nullptr with zero length in FileAccess get_bufferAlex Hirsch
fix #47071
2021-03-16Merge pull request #47076 from Faless/debugger/4.x_remote_peer_backoffRémi Verschelde
[Net] Make debugger peer less CPU intensive.
2021-03-16[Net] Make debugger peer less CPU intensive.Fabio Alessandrelli
Make sure that RemoteDebuggerPeer wait at least 100us between polls (effectively forcing a min tick of 100 microseconds). This greatly improve performances (the call to poll was useless since during low traffic, writes would always be available, and during high traffic, reads would always be available, effectively making it a busy-waiting loop). We could further improve this, by separating the two polls, and adjust the min tick based on load, but this is most likely more than enough already without sacrificing too much on high loads.
2021-03-16Fix bug causing `project.godot` to be ignored when `project.binary` is missingFredia Huya-Kouadio
2021-03-16Merge pull request #46378 from reduz/static-method-in-variant-typesRémi Verschelde
Add static method support to core Variant types
2021-03-16Add static method support to core Variant typesreduz
* Properly exposed, including validated and variant call * Bound static functions in String and Color * Did not add support for scripting languages, will have to be added manually.
2021-03-14Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checksRémi Verschelde
Add parameter checks to FileAccess get_buffer functions
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-12[46188] fix: get unix from datetime when empty dictAitor Cereceto
2021-03-10Implement Navigation layersGilles Roudière
2021-03-09Merge pull request #45545 from abaire/relaxes_gltf_name_sanitizationRémi Verschelde
Relaxes node name sanitization in gltf documents.
2021-03-09Add parameter checkes to FileAccess get_buffer functionsAlex Hirsch
fix #46540
2021-03-09Move caller_id init to Thread constructor to fix UWP build.bruvzg
2021-03-07Merge pull request #46386 from KoBeWi/projekt_settingzRémi Verschelde
Clarify ProjectSettings.save for exported projects
2021-03-07Allow to save override.cfg with ProjectSettingskobewi
2021-03-07Improve thread IDs to avoid collisions with threads not created by the Godot ↵bruvzg
API.
2021-03-05Fix negative VRAM valuesEv1lbl0w
2021-03-04Add missing ERR_FAIL_INDEX check to Variant::constructAlex Hirsch
Other functions in the same file validate parameters using the ERR_FAIL macros. This validation was missing for Variant::construct resulting in a crash when called with invalid data (p_type < 0). fix #46067
2021-03-04RemoteDebugger: Fix possible division by zeroRémi Verschelde
2021-03-03Fix crash on HTTPClient::poll methodPedro Rodrigues
The problem happened because `poll` assumed that when the SSL flag was true, the `connection` would be a subclass of StreamPeerSSL. However that invariant could be broken by calling HTTPClient::set_connection with a `connection` that is not a subclass of StreamPeerSSL. Fixes #46138
2021-03-01Merge pull request #46423 from kleonc/color_from_hsv_fixRémi Verschelde
Make Color::from_hsv use Color::set_hsv
2021-03-01JSON parser: add UTF-16 surrogate pairs support.bruvzg
2021-02-28Logger: Cache 'flush_stdout_on_print' to improve performance, and works ↵Mateo Kuruk Miccino
before ProjectSettings starts. ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect
2021-02-27ResourceLoader: Fix inverse 'if' on the cache modeMateo Kuruk Miccino
2021-02-26Fix thread_process_array when NO_THREADS.Fabio Alessandrelli
2021-02-25Merge pull request #45061 from razonixx/Add_warning_when_dir_is_inaccesibleRémi Verschelde
Add descriptive error message when trying to access a dir fails
2021-02-25Merge pull request #46424 from RandomShaper/fix_no_threadsRémi Verschelde
Fix SafeNumeric::conditional_increment() for NO_THREADS
2021-02-25Add descriptive error message when trying to access a dir failsCarlos Cabello
2021-02-25Fix SafeNumeric::conditional_increment() for NO_THREADSPedro J. Estébanez
2021-02-25Merge pull request #38929 from touilleMan/exit-status-on-godot-errorRémi Verschelde
Fix Godot returned status code on unexpected error
2021-02-25Make Color::from_hsv use Color::set_hsvkleonc
2021-02-25Remove GDScript bindings for OS.get/set_exit_code, ↵Emmanuel Leblond
SceneTree.quit(<exit_code>) should be used instead
2021-02-25Fix Godot returned status code on unexpected errorEmmanuel Leblond
2021-02-25Merge pull request #38844 from hbina/patch-5Rémi Verschelde
Avoid copying vector in constructor of PathMD5
2021-02-25Improve the `OS.get_environment()`/`OS.set_environment()` documentationHugo Locurcio
2021-02-25Merge pull request #46414 from RandomShaper/fix_thread_self_joinRémi Verschelde
Prevent thread wait on itself for finish
2021-02-25Expose set_environment to GDScriptBastiaan Olij