Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | |
2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | |
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only | |||
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in ↵ | Juan Linietsky | |
general | |||
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | |
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||
2016-10-03 | Merge pull request #6675 from J08nY/issue-vector3-angle-to | Rémi Verschelde | |
Adds Vector.angle_to(Vector other), fixes #3912 [ci skip] | |||
2016-10-03 | Vector3: added angle_to(Vector3 other) | J08nY | |
2016-10-03 | Vector3: format properly, fix indents | J08nY | |
2016-10-03 | Merge pull request #6686 from Faless/inputevent_none_fix | Rémi Verschelde | |
Properly encode InputEvent of type NONE. Fix #5987 | |||
2016-10-03 | Merge pull request #6677 from J08nY/issue-pck-packer | Rémi Verschelde | |
PCKPacker: Move to core from tools, fixes #4129 | |||
2016-10-03 | Merge pull request #6650 from volzhs/resource-path | Rémi Verschelde | |
Fix error when using 2 or more slashes on resource path | |||
2016-10-03 | Merge pull request #6608 from Hinsbart/signal_err | Rémi Verschelde | |
Throw error when trying to emit a non-existing signal. | |||
2016-10-03 | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde | |
Improve debug focus behavior | |||
2016-10-03 | Merge pull request #6304 from razvanc-r/master | Rémi Verschelde | |
(Array) .pop_front, .pop_back & .remove return values instead of void | |||
2016-10-03 | Properly encode InputEvent of type NONE. Fix #5987 | Fabio Alessandrelli | |
In the editor settings you can disable default editor shortcuts. When a default shortcut is disabled an InputEvent of type NONE must be stored in the config file to allow the editor to remember that setting. variant_parser.cpp was not properly encoding InputEvent of type NONE causing the "corruption" of the editor settings file. | |||
2016-10-01 | PCKPacker: moved from tools into core, fixes #4129 | J08nY | |
2016-09-30 | Fix typo for word_wrap | volzhs | |
2016-09-30 | Fix error when using 2 or more slashes on resource path | volzhs | |
2016-09-26 | Code completion for is_action_just_{pressed, released} | Andreas Haas | |
fixes #6621 | |||
2016-09-26 | Merge pull request #6568 from Hinsbart/joy_names | Rémi Verschelde | |
Add functions to get readable names for joystick events | |||
2016-09-25 | Throw error when trying to emit a non-existing signal. | Andreas Haas | |
closes #6017 | |||
2016-09-20 | Add function to get readable names for joystick events | Andreas Haas | |
Closes #6476 | |||
2016-09-20 | Merge pull request #6557 from anneomcl/master | Ignacio Etcheverry | |
Fix for #6158 | |||
2016-09-19 | Fix for #6158. Converting Vector2 to Size2 for scaling functions. | anneomcl | |
2016-09-20 | Merge pull request #6552 from Hinsbart/vec2_clamped | Rémi Verschelde | |
Expose Vector2::clamped() to scripts | |||
2016-09-19 | Expose Vector2::clamped() to scripts | Andreas Haas | |
Needed this and wondered that there's no built-in function for it. So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^ | |||
2016-09-17 | Merge pull request #6504 from Hinsbart/joy_axis | Rémi Verschelde | |
Fix input action pressed state not changing for quick joystick moveme… | |||
2016-09-15 | Fix input action pressed state not changing for quick joystick movements. | Andreas Haas | |
fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed. | |||
2016-09-14 | Added API version and hashing to ObjectTypeDB | Juan Linietsky | |
2016-09-14 | Improve debug focus behavior | Pedro J. Estébanez | |
Fix focusing debugged game on Windows Add re-focusing editor on continue | |||
2016-09-13 | Added a generic AStar implementation to Godot. | Juan Linietsky | |
It's pretty fast, use it for games where Navigation does not cut it. | |||
2016-09-12 | Do ctrl-click on any code identifier to go to definiton or help page. | Juan Linietsky | |
2016-09-11 | (Array) pop_front, pop_back return values | Răzvan Cosmin Rădulescu | |
pop_front, pop_back now return values instead of `void`. Things I didn't know how to properly implement: 1. pop_front & pop_back shows in the help menu Object as return value. I know this is incorrect but if not Object than what? Cause it can't be void. It needs to be a generic type that includes all the Array types | |||
2016-09-10 | Merge pull request #5879 from gau-veldt/subarray_patch | Juan Linietsky | |
Subarray patch | |||
2016-09-10 | Merge pull request #5920 from 29jm/fix-warnings | Juan Linietsky | |
Fix some more warnings | |||
2016-09-10 | Merge pull request #6363 from vnen/winrt | Juan Linietsky | |
Fix the support for WinRT/UWP | |||
2016-09-07 | Renamed the bind_native functions to bind_vararg, should make it show the ↵ | Juan Linietsky | |
documentation more clearly and also make it easier to bind to C# | |||
2016-09-06 | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky | |
2016-09-06 | Merge pull request #6408 from supaiku-o/issue-6374 | Rémi Verschelde | |
Show object string cast instead of object id in debugger | |||
2016-09-06 | Show object string cast instead of object id in debugger | supaiku | |
2016-09-05 | Merge pull request #6352 from hurikhan/fix_release_build_II | Rémi Verschelde | |
Fix release build. (II) | |||
2016-09-03 | Fix root path resolution on PCK file | George Marques | |
2016-09-02 | InputEvent: Fix event comparisons when type is NONE | Rémi Verschelde | |
Was a regression from 2e5a4cb5ca33576ea81601f949b2e633ff92213c. Fixes #6376. | |||
2016-09-02 | Merge pull request #6365 from akien-mga/pr-locales | Rémi Verschelde | |
i18n: Update list of supported locales based off glibc | |||
2016-09-02 | Basic type constants for visual script | Juan Linietsky | |
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | |
is_action_just_released() | |||
2016-09-01 | i18n: Update list of supported locales based off glibc | Rémi Verschelde | |
Fixes #5733, fixes #6214. | |||
2016-08-31 | More improvements to visual script.. | Juan Linietsky | |
fixed a bug of not saving when sub-nodes changed. | |||
2016-09-01 | Fix release build. (II) | Mario Schlack | |
2016-08-29 | Merge pull request #6188 from TheHX/undo-redo | Rémi Verschelde | |
Implemented UndoRedo mergeable modes | |||
2016-08-28 | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | |