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2017-12-03Forgot to apply oversampling to YBastiaan Olij
2017-11-30Changed the dynamic library open function to allow setting the path of the ↵Juan Linietsky
library to open extra libraries.
2017-11-28disable caching for targets using helper functionsRhody Lugo
2017-11-28use the same cache for all branches for appveyorRhody Lugo
2017-11-27Fix javascript build after bc2e8d99Rémi Verschelde
2017-11-26Allow customizing user:// path (folder in OS::get_data_path())Rémi Verschelde
This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236.
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-24Core: Bind InputEventGesture events.Andreas Haas
2017-11-24Merge pull request #13244 from bojidar-bg/13243-get-static-indexedRémi Verschelde
Fix a crash in get_static_property_type_indexed
2017-11-24Fix a crash in get_static_property_type_indexedBojidar Marinov
Fixes #13243
2017-11-23reduce static memory usagedragmz
fixes #13217
2017-11-22Modified low processor sleep to 8000 and made it customizable (should be ↵Juan Linietsky
customizable for editor too)
2017-11-22Merge pull request #13143 from willnationsdev/list-insert-before-after-fixRémi Verschelde
Fixes List<T>::insert_before/after
2017-11-22Merge pull request #13178 from bojidar-bg/13174-tween-fixRémi Verschelde
Make tween able to be used as before (without the need for ":...")
2017-11-22i18n: Add support for Serbin (Cyrillic) localeRémi Verschelde
[ci skip]
2017-11-22Make tween able to be used as before (without the need for ":...")Bojidar Marinov
Fixes #13174
2017-11-22Merge pull request #13176 from bojidar-bg/allow-subproperty-setJuan Linietsky
Fix combatibility with older .scn files
2017-11-22Fix combatibility with older .scn filesBojidar Marinov
2017-11-22Merge pull request #12371 from donkeybonks/color-lighten-darkenRémi Verschelde
Add Color.lighten and Color.darken (like LESS.css or SASS) #2
2017-11-22Merge pull request #13151 from akien-mga/basis-vector3-constructorRémi Verschelde
Properly implement Basis constructor using Vector3 of Euler angles
2017-11-21Merge pull request #13130 from endragor/gdnative-android-exportRémi Verschelde
Proper GDNative export on Android
2017-11-21Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde
Allow for getting/setting "dotted" properties of objects
2017-11-21Properly implement Basis constructor using Vector3 of Euler anglesRémi Verschelde
Fixes #13104.
2017-11-21Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov
Performance is around the same as using pure set() through GDScript.
2017-11-21Merge pull request #11895 from m4nu3lf/rendering/separate_threadJuan Linietsky
Restore rendering on a separate thread
2017-11-21Merge pull request #11933 from cxong/masterJuan Linietsky
Use "Command" instead of "Meta" for macOS (#1619)
2017-11-21Fixes List<T>::insert_before/afterWill Nations
2017-11-21Proper GDNative export on AndroidRuslan Mustakov
2017-11-21Merge pull request #13133 from endragor/resurrect-file-loggingRémi Verschelde
Return and repair file logging
2017-11-21Merge pull request #12590 from poke1024/bsearchRémi Verschelde
Add bsearch and bsearch_custom to Array
2017-11-21Add Color.lightened and Color.darkened (like LESS.css or SASS)Kyle Van Berendonck
2017-11-21Return and repair file loggingRuslan Mustakov
And make it configurable, too.
2017-11-21Native pan and zoom for macOSBernhard Liebl
2017-11-21Add bsearch and bsearch_custom to Arraypoke1024
2017-11-20Merge pull request #11783 from endragor/ios-export-frameworksRémi Verschelde
Allow exporting third-party iOS Frameworks
2017-11-20Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde
Enhanced debugger for godot 3.0
2017-11-21Allow configuring iOS exportRuslan Mustakov
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-20Merge pull request #12387 from santouits/x1111Rémi Verschelde
Fix x11 boot logo position in fullscreen and in maximized
2017-11-20Merge pull request #13006 from hoelzl/pr-placement-deleteRémi Verschelde
Add placement deletes to avoid warnings on VC++
2017-11-20Make old scenes readable againJuan Linietsky
2017-11-20Basis accepts Vector3 as constructor argument.Chip Collier
2017-11-20Rename the version's "revision" to "build"Rémi Verschelde
That "revision" was inherited from SVN days but had been since then used to give information about the build: "custom_build", "official", "<some distro's build>". It can now be overridden with the BUILD_NAME environment variable.
2017-11-20Pass engine name and version parts as proper stringsRémi Verschelde
Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error.
2017-11-20Merge pull request #12988 from akien-mga/xdg-home-pathsRémi Verschelde
Add support for XDG Base Directory spec
2017-11-19Add placement deletes to avoid warnings on VC++Matthias Hoelzl
When compiling with VC++ 2017, Godot generates huge numbers of C4291 warnings about missing placement delete. I have not found a way to disable these warnings using compiler options: AFAICT there is no equivalent to `-f-no-exceptions` for VC++ (there is only /EH to change the exception-handling model, /GX is deprecated) and adding /wd4291 to the `disable_nonessential_warnings` list in the `SConstruct` file or even compiling with `warnings=no` does not disable the messages. Placement delete is only called when placement new throws an exception, since Godot doesn't use exceptions this change should have no runtime effect. Fixes #12654 (probably, difficult to say without log)
2017-11-19Add initial support for the XDG Base Directory specRémi Verschelde
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513.
2017-11-18CommandQueueMT doesn't lock during command executionm4nu3lf
2017-11-17Improved packed scene previews.Daniel J. Ramirez
2017-11-17Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring.
2017-11-17Merge pull request #12930 from vnen/gdscrit-output-printJuan Linietsky
Make tool scripts print on the editor Output panel