Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-30 | Fix typo for word_wrap | volzhs | |
2016-09-26 | Code completion for is_action_just_{pressed, released} | Andreas Haas | |
fixes #6621 | |||
2016-09-26 | Merge pull request #6568 from Hinsbart/joy_names | Rémi Verschelde | |
Add functions to get readable names for joystick events | |||
2016-09-20 | Add function to get readable names for joystick events | Andreas Haas | |
Closes #6476 | |||
2016-09-20 | Merge pull request #6557 from anneomcl/master | Ignacio Etcheverry | |
Fix for #6158 | |||
2016-09-19 | Fix for #6158. Converting Vector2 to Size2 for scaling functions. | anneomcl | |
2016-09-20 | Merge pull request #6552 from Hinsbart/vec2_clamped | Rémi Verschelde | |
Expose Vector2::clamped() to scripts | |||
2016-09-19 | Expose Vector2::clamped() to scripts | Andreas Haas | |
Needed this and wondered that there's no built-in function for it. So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^ | |||
2016-09-17 | Merge pull request #6504 from Hinsbart/joy_axis | Rémi Verschelde | |
Fix input action pressed state not changing for quick joystick moveme… | |||
2016-09-15 | Fix input action pressed state not changing for quick joystick movements. | Andreas Haas | |
fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed. | |||
2016-09-14 | Added API version and hashing to ObjectTypeDB | Juan Linietsky | |
2016-09-13 | Added a generic AStar implementation to Godot. | Juan Linietsky | |
It's pretty fast, use it for games where Navigation does not cut it. | |||
2016-09-12 | Do ctrl-click on any code identifier to go to definiton or help page. | Juan Linietsky | |
2016-09-10 | Merge pull request #5879 from gau-veldt/subarray_patch | Juan Linietsky | |
Subarray patch | |||
2016-09-10 | Merge pull request #5920 from 29jm/fix-warnings | Juan Linietsky | |
Fix some more warnings | |||
2016-09-10 | Merge pull request #6363 from vnen/winrt | Juan Linietsky | |
Fix the support for WinRT/UWP | |||
2016-09-07 | Renamed the bind_native functions to bind_vararg, should make it show the ↵ | Juan Linietsky | |
documentation more clearly and also make it easier to bind to C# | |||
2016-09-06 | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky | |
2016-09-06 | Merge pull request #6408 from supaiku-o/issue-6374 | Rémi Verschelde | |
Show object string cast instead of object id in debugger | |||
2016-09-06 | Show object string cast instead of object id in debugger | supaiku | |
2016-09-05 | Merge pull request #6352 from hurikhan/fix_release_build_II | Rémi Verschelde | |
Fix release build. (II) | |||
2016-09-03 | Fix root path resolution on PCK file | George Marques | |
2016-09-02 | InputEvent: Fix event comparisons when type is NONE | Rémi Verschelde | |
Was a regression from 2e5a4cb5ca33576ea81601f949b2e633ff92213c. Fixes #6376. | |||
2016-09-02 | Merge pull request #6365 from akien-mga/pr-locales | Rémi Verschelde | |
i18n: Update list of supported locales based off glibc | |||
2016-09-02 | Basic type constants for visual script | Juan Linietsky | |
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | |
is_action_just_released() | |||
2016-09-01 | i18n: Update list of supported locales based off glibc | Rémi Verschelde | |
Fixes #5733, fixes #6214. | |||
2016-08-31 | More improvements to visual script.. | Juan Linietsky | |
fixed a bug of not saving when sub-nodes changed. | |||
2016-09-01 | Fix release build. (II) | Mario Schlack | |
2016-08-29 | Merge pull request #6188 from TheHX/undo-redo | Rémi Verschelde | |
Implemented UndoRedo mergeable modes | |||
2016-08-28 | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | |
2016-08-28 | Merge pull request #6249 from volzhs/issue-6121 | Rémi Verschelde | |
Show last added action on Input Map | |||
2016-08-28 | Show last added action on Input Map and implement InputEvent "==" | volzhs | |
2016-08-27 | Merge pull request #6270 from neikeq/pr-m32-ctor | Rémi Verschelde | |
Matrix32: Add a constructor which takes six real_t params | |||
2016-08-27 | Merge pull request #6187 from TheHX/pr-pinfo-function | Rémi Verschelde | |
Added add_property_info function to Globals and EditorSettings classes | |||
2016-08-27 | Merge pull request #6290 from caryoscelus/master | Ignacio Etcheverry | |
fix string iterator | |||
2016-08-26 | Merge pull request #6239 from volzhs/fix-return-spb | George Marques | |
Fix StreamPeerBuffer::duplicate() does not return value | |||
2016-08-26 | fix string iterator | caryoscelus | |
Since strings are null-terminated, size() returns incorrect length, so use length() instead. fixes #6287 | |||
2016-08-25 | More visual script work | Juan Linietsky | |
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||
2016-08-24 | Matrix32: Add constructor that takes six real_t params | Ignacio Etcheverry | |
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky | |
This one has an ordered list, built-in description, search, etc. | |||
2016-08-22 | Fix StreamPeerBuffer::duplicate() does not return value | volzhs | |
2016-08-22 | -High Level protocol optimization (should be smaller) | Juan Linietsky | |
-Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data | |||
2016-08-19 | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky | |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky | |
2016-08-17 | Implemented UndoRedo mergeable modes | Franklin Sobrinho | |
2016-08-16 | Added add_property_info function to Globals and EditorSettings classes | Franklin Sobrinho | |
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky | |
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-) | |||
2016-08-14 | Missing some bits, and added connection status. | Juan Linietsky | |
2016-08-14 | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵ | Juan Linietsky | |
level" networking. |