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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2014-11-17
NavMesh
Juan Linietsky
2014-11-13
UDP Fixes
Juan Linietsky
2014-11-12
oops
Juan Linietsky
2014-11-12
missing bind
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-27
- Fix issue #802: randomize() now generate non-zero seed during the first hou...
Guy Rabiller
2014-10-26
Fix some more incorrect bindings
Gerold31
2014-10-12
Little Bits
Juan Linietsky
2014-10-09
-Rasterizer supports meshes with both skeletons and blend shapes
Juan Linietsky
2014-10-07
Build System Changes
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-22
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...
Juan Linietsky
2014-09-21
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-19
- more fixes on #672 on windows
Juan Linietsky
2014-09-19
Fixing Issues...
Juan Linietsky
2014-09-17
fix, take 2
Juan Linietsky
2014-09-17
fix
Juan Linietsky
2014-09-17
Small Fixes
Juan Linietsky
2014-09-17
Merge pull request #637 from Drachenfels/dmaster
Juan Linietsky
2014-09-15
Camera Fixes
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-08-21
Fixed copy process of stream of bytes for HttpClient.
Drachenfels
2014-08-14
-Fixed pull request overwrite by mistake
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-08-14
Merge pull request #594 from marynate/PR-fix-rdebug-crash
reduz
2014-08-13
added String.md5_text() binding
Dana Olson
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-07-15
Fixed failed to connect to remote debugger with -rdebug will crash engine
marynate
2014-07-07
Polygon2D
Juan Linietsky
2014-07-06
2D Animation Improvements
Juan Linietsky
2014-06-30
fixed bug where resource path is properly exported
Juan Linietsky
2014-06-29
hoh# On branch master
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-06-17
FineTune HDR and Other Stuff
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-06-11
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-06-11
Merge pull request #444 from marynate/PR-add-matrix32-get-scale
reduz
2014-06-11
Merge pull request #459 from marynate/PR-diracccess-dir-exists
reduz
2014-06-02
FIX: forgotten bind to get_available_packet_count to be able to call get_var ...
voidplayer
2014-05-25
Add DirAccess:dir_exist api
marynate
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-05-22
Add get_scale script binding to Matrix32 class
marynate
2014-05-14
A bit of everything:
Juan Linietsky
2014-05-13
Make String::right count from pos instead of pos+1
marynate
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