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2023-02-10Add some missing translatable editor stringsHaoyu Qiu
2023-02-09Merge pull request #72964 from AThousandShips/input_early_exitRémi Verschelde
Perform early exit in Input::is_anything_pressed
2023-02-09Merge pull request #72547 from MewPurPur/string-split-fixRémi Verschelde
Fix String.split() with empty string and delimeter
2023-02-09Perform early exit in Input::is_anything_pressedNinni Pipping
2023-02-08GDExtension: array_set_typed() accepts enum instead of uint32_tJan Haller
2023-02-08Merge pull request #72866 from Sauermann/fix-release-button-maskRémi Verschelde
Fix mouse-button-mask on button release in unit test
2023-02-08Use GDExtensionBool in GDExtension interfaceHaoyu Qiu
2023-02-08Fix mouse-button-mask on button release in unit testMarkus Sauermann
On mouse-button release, the mask is 0.
2023-02-07Prepare for moving editor and classref translations to godot-editor-l10n repoHaoyu Qiu
- Separate editor interface and property translations. - Add property translation in TranslationServer. - The split and merge of the POT/PO/Makefiles and extract scripts is done directly in godot-editor-l10n, the files will be removed in the next commit. - Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the files which are ready to inclue.
2023-02-07Expose `_err_print_error` with message parameter to GDExtensionMikael Hermansson
2023-02-06Merge pull request #72740 from Sauermann/fix-event-device-idRémi Verschelde
Fix mouse/drag/touch InputEvents having no device id
2023-02-06Fix mouse/drag/touch InputEvents having no device idMarkus Sauermann
Some internally created emulated/instantiated events didn't have a device id. This PR sets for these cases a device id. Also rename `DEVICE_ID_TOUCH_MOUSE` to the more generic `DEVICE_ID_EMULATION`.
2023-02-06Merge pull request #72786 from timothyqiu/no-libcRémi Verschelde
Remove unnecessary `stdio.h` from gdextension interface
2023-02-06Merge pull request #72546 from vonagam/fix-typed-array-can-referenceYuri Sizov
GDScript: Fix can_reference check for typed arrays
2023-02-06GDScript: Fix can_reference check for typed arraysDmitrii Maganov
2023-02-06Merge pull request #72703 from lyuma/stringname_constructor_mistakeRémi Verschelde
StringName: fix returning dangling data from char constructor.
2023-02-06StringName: fix returning dangling data from char constructor.Lyuma
Fixes a copy paste mistake in the `StringName(const char *,bool)` constructor, to match the same form as the other two constrcutors. This fixes a case where this constructor can return a dangling pointer and cause use-after-free.
2023-02-06Remove unnecessary stdio.h from gdextension interfaceHaoyu Qiu
2023-02-04Expose and document ProjectSettings.get_global_class_list()bitsawer
2023-02-04Merge pull request #71786 from raulsntos/dotnet/arrayRémi Verschelde
Sync C# Array with Core
2023-02-04Fix scaled_orthogonal() & subgizmo global scalingSilc Renew
2023-02-03Remove unused has_global_classes()kobewi
2023-02-02GDScript: Improve usability of setter chainsGeorge Marques
- Consider PackedArrays non-shared since they are copied on C++/script boundaries. - Add error messages in the analyzer when assigning to read-only properties. - Add specific error message at runtime when assignment fails because the property is read-only.
2023-02-02Fix String.split() with empty string and delimeterVolTer
2023-02-01Remove unused `has_slashes` from NodePathAaron Franke
2023-02-01More codespell fixes, do more changes from previous ignore listRémi Verschelde
2023-02-01Fix various typos with codespellRémi Verschelde
Finally do the childs -> children rename too.
2023-02-01Merge pull request #72492 from maiself/fix-binary-res-typed-arrayRémi Verschelde
Fix loading of binary resources with typed arrays
2023-02-01Merge pull request #71479 from raulsntos/virtual-return-typeRémi Verschelde
Use enum instead of int in virtual methods return type
2023-02-01Merge pull request #71322 from ↵Rémi Verschelde
EricEzaM/55856-proj-settings-initial-array-dict-shared-instance Fix Project Settings array/dicts initial value being shared instances of the current value.
2023-02-01Fix loading of binary resources with typed arraysMai Lavelle
2023-01-31Use enum instead of int in virtual methods return typeRaul Santos
2023-01-31Merge pull request #72452 from akien-mga/global_class_always_createRémi Verschelde
Always create global class list, even if empty
2023-01-31Merge pull request #64423 from RandomShaper/safe_input_synthRémi Verschelde
Warn users about unsafe usage of `InputEvent`
2023-01-31Always create global class list, even if emptyRémi Verschelde
Fixes #72451.
2023-01-31Warn users about unsafe usage of InputEventPedro J. Estébanez
2023-01-31Merge pull request #72445 from reduz/restore-script-class-cache-if-removedRémi Verschelde
Restore script class cache if removed
2023-01-31Restore script class cache if removedJuan Linietsky
I have no idea why anyone would do this, but this fixes it. Fixes #72154. Depends on #72444 being merged to function properly.
2023-01-31GDScript: Fix issues with typed arraysDmitrii Maganov
2023-01-30Refactor high quality texture importJuan Linietsky
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30Merge pull request #71989 from bruvzg/set_typed_moveRémi Verschelde
Move Array:set_typed to internal GDExtension structure and unexposed it.
2023-01-30Merge pull request #71995 from Faless/net/4.x_tls_verifyRémi Verschelde
[NET] Refactor TLS configuration.
2023-01-30Move Array:set_typed to internal GDExtension structure and unexposed it.bruvzg
2023-01-30Sync C# Array with CoreRaul Santos
- Add `AddRange` method. - Add `Fill` method. - Add `Max` and `Min` methods. - Add `PickRandom` method. - Add `Reverse` method. - Add `RecursiveEqual` method. - Add `Sort` method. - Add `Slice` and `GetSliceRange` methods. - Add `IndexOf` overload that takes an index parameter. - Add `LastIndexOf` method. - Add `BinarySearch` method. - Add/update documentation.
2023-01-29Merge pull request #72287 from aaronfranke/tr2d-interpRémi Verschelde
Add support for interpolating skewed Transform2Ds
2023-01-28Fix `Resource::duplicate()` missing packed arraysAdam Scott
2023-01-28Add support for interpolating skewed transformsAaron Franke
2023-01-28[Net] Remove StreamPeerTLS.blocking_handshake option.Fabio Alessandrelli
Which was unused internally, and can be replaced by: ``` while tls.get_status() == tls.STATUS_HANDSHAKING: tls.poll() ```
2023-01-28[NET] Refactor TLS configuration.Fabio Alessandrelli
Use a TLSOptions configuration object which is created via static functions. - "TLSOptions.client": uses the standard CA and common name verification. - "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified) - "TLSOptions.server": is the standard server configuration (chain + key) This will allow us to expand the TLS configuration options to include e.g. mutual authentication without bloating the classes that uses StreamPeerTLS and PacketPeerDTLS as underlying peers.
2023-01-27Fix code style and consistency of RWLock and SemaphorePedro J. Estébanez